diff options
author | Astatin <[email protected]> | 2025-05-07 17:01:22 +0200 |
---|---|---|
committer | Astatin <[email protected]> | 2025-05-07 17:01:22 +0200 |
commit | 4b02238d88af30c98b2f8d44e5200fb80b04bcad (patch) | |
tree | d69861ff5fe1ebed41f9697335948bde512f10f4 | |
parent | 7284cc51dedb4f77fe6c1fa1da735b52609b1d4d (diff) |
I was adding the frog and then broke everything to fix the viewport thingy
-rw-r--r-- | dialogues/dialogues.gbasm | 12 | ||||
-rw-r--r-- | enemiesattacks.gbasm | 1 | ||||
-rw-r--r-- | enemiesattacks/grab.gbasm | 90 | ||||
-rw-r--r-- | entity/actions.gbasm | 4 | ||||
-rw-r--r-- | entity/bunny.gbasm | 127 | ||||
-rw-r--r-- | entity/cat.gbasm | 18 | ||||
-rw-r--r-- | entity/display.gbasm | 9 | ||||
-rw-r--r-- | entity/fox.gbasm | 18 | ||||
-rw-r--r-- | entity/frog.gbasm | 170 | ||||
-rw-r--r-- | entity/init.gbasm | 16 | ||||
-rw-r--r-- | entity/list.gbasm | 4 | ||||
-rw-r--r-- | entity/mouse.gbasm | 4 | ||||
-rw-r--r-- | entity/penguin.gbasm | 18 | ||||
-rw-r--r-- | main.gbasm | 1 | ||||
-rw-r--r-- | map/dungeons.gbasm | 3 | ||||
-rw-r--r-- | map/objects.gbasm | 4 | ||||
-rw-r--r-- | modes/dungeon.gbasm | 2 | ||||
-rw-r--r-- | playerattacks.gbasm | 29 | ||||
-rw-r--r-- | sprites/frog/back.png | bin | 165 -> 172 bytes | |||
-rw-r--r-- | sprites/frog/front.png | bin | 178 -> 175 bytes | |||
-rw-r--r-- | sprites/frog/side.png | bin | 167 -> 183 bytes | |||
-rw-r--r-- | tileset.gbasm | 20 | ||||
-rw-r--r-- | utils.gbasm | 2 |
23 files changed, 469 insertions, 83 deletions
diff --git a/dialogues/dialogues.gbasm b/dialogues/dialogues.gbasm index e950b93..2c4a2fd 100644 --- a/dialogues/dialogues.gbasm +++ b/dialogues/dialogues.gbasm @@ -191,15 +191,9 @@ Dialogue_script_instruction_Jump_Table: LD A, L LD ($mem_learn_attack_dialogue_ret_ptr+1), A - LD HL, $mem_bunny_attacks - .Learn_Attack.Check_doubles.loop: - LD A, (HL) - CP E - JR Z, =.Learn_Attack.Duplicate - INC HL - LD A, L - CP low($mem_bunny_attacks+4) - JR NZ, =.Learn_Attack.Check_doubles.loop + CALL =Check_attack_already_learnt + CP $01 + JR Z, =.Learn_Attack.Duplicate LD A, $mem_number_of_attacks CP $04 diff --git a/enemiesattacks.gbasm b/enemiesattacks.gbasm index 4434c1d..ec21d1d 100644 --- a/enemiesattacks.gbasm +++ b/enemiesattacks.gbasm @@ -48,3 +48,4 @@ Check_player_next_to: ; BC = XY of the enemy. D is unchanged. Direction to face .INCLUDE "enemiesattacks/basic.gbasm" .INCLUDE "enemiesattacks/laser.gbasm" .INCLUDE "enemiesattacks/freeze.gbasm" +.INCLUDE "enemiesattacks/grab.gbasm" diff --git a/enemiesattacks/grab.gbasm b/enemiesattacks/grab.gbasm new file mode 100644 index 0000000..4529cd7 --- /dev/null +++ b/enemiesattacks/grab.gbasm @@ -0,0 +1,90 @@ +Grab_sight_check: ; BC = XY of the enemy. D = direction (must be unchanged). Direction to face in E (or 0 if not) + .vertical: + LD A, $mem_bunny_x + CP B + JR NZ, =.horizontal + + ; up + LD A, $mem_bunny_y + SUB $02 + CP C + LD E, $enum_direction_down + RET Z + + ; down + ADD $04 + CP C + LD E, $enum_direction_up + RET Z + + LD E, $00 + RET + + .horizontal: + + LD A, $mem_bunny_y + CP C + LD E, $00 + RET NZ + + ; left + LD A, $mem_bunny_x + SUB $02 + CP B + LD E, $enum_direction_right + RET Z + + ; right + ADD $04 + CP B + LD E, $enum_direction_left + RET Z + + LD E, $00 + RET + +Grab_Enemy_Attack: ; Direction to face in E. Result in BC (XY), Direction in D + LD A, E + DEC A + DEC D + XOR D + INC D + CP $00 + JR Z, =.attack + BIT 1, A + JR NZ, =.attack + + LD D, E + RET + + .attack: + LD A, E + OR $10 + LD D, A + + PUSH BC + LD A, $mem_bunny_direction + AND $08 + LD B, A + LD A, $mem_bunny_flags + AND $01 + OR B + CP $09 + POP BC + RET Z + + PUSH DE + PUSH BC + + LD D, E + LD A, E + DEC A + XOR $01 + INC A + OR $08 + LD $mem_bunny_direction, A + CALL =Fix_Bunny_screen + + POP BC + POP DE + RET diff --git a/entity/actions.gbasm b/entity/actions.gbasm index 9186a4b..58ae380 100644 --- a/entity/actions.gbasm +++ b/entity/actions.gbasm @@ -97,6 +97,10 @@ Turn_Jump_table: JP =Mouse_Turn NOP + ; 08 + JP =Frog_Turn + NOP + Interaction_Jump_table: ; 00 RET diff --git a/entity/bunny.gbasm b/entity/bunny.gbasm index 4ae93f3..46854b8 100644 --- a/entity/bunny.gbasm +++ b/entity/bunny.gbasm @@ -167,27 +167,28 @@ Move_Bunny: LD $mem_entity_being_attacked_low, A .Delayed_Attack.end: - .Scroll_viewport: - LD A, $mem_map_loading_flags - BIT 3, A - JR Z, =.Scroll_viewport.end - LD A, $mem_bunny_direction - BIT 3, A - JR Z, =.Scroll_viewport.end + .2x_speed_middle_update: + LD A, $mem_bunny_flags + BIT 0, A + JR Z, =.2x_speed_middle_update.end + LD A, $mem_moving_animation_step + CP $07 + JR NZ, =.2x_speed_middle_update.end - LD A, $mem_bunny_direction - LD D, A - LD A, $mem_prepared_viewport_x + LD A, $mem_bunny_x LD B, A - LD A, $mem_prepared_viewport_y + LD A, $mem_bunny_y LD C, A - LD A, E + LD A, $mem_bunny_direction + LD D, A + LD A, $02 .ADD_A_TO_DIRECTION_BC LD A, B - LD $mem_prepared_viewport_x, A + LD $mem_bunny_x, A LD A, C - LD $mem_prepared_viewport_y, A - .Scroll_viewport.end: + LD $mem_bunny_y, A + DBG + .2x_speed_middle_update.end: .End_movement: LD A, $mem_map_loading_flags @@ -207,24 +208,13 @@ Move_Bunny: LD B, A LD A, $mem_bunny_y LD C, A - LD A, E + LD A, $01 .ADD_A_TO_DIRECTION_BC LD A, B LD $mem_bunny_x, A LD A, C LD $mem_bunny_y, A - LD A, $mem_viewport_x - LD B, A - LD A, $mem_viewport_y - LD C, A - LD A, $01 - .ADD_A_TO_DIRECTION_BC - LD A, B - LD $mem_viewport_x, A - LD A, C - LD $mem_viewport_y, A - LD A, $mem_bunny_flags RES 0, A LD $mem_bunny_flags, A @@ -303,33 +293,7 @@ Move_Bunny: .End_movement.skip_mana_regen: .End_movement.end: - - .Middle_movement_doublespeed_viewport_update: - LD A, $mem_map_loading_flags - BIT 3, A - JP Z, =.Middle_movement_doublespeed_viewport_update.end - LD A, $mem_moving_animation_step - CP $07 - JP NZ, =.Middle_movement_doublespeed_viewport_update.end - LD A, $mem_bunny_direction - BIT 3, A - JR Z, =.Middle_movement_doublespeed_viewport_update.end - LD A, E - CP $02 - JR NZ, =.Middle_movement_doublespeed_viewport_update.end - - LD A, $mem_viewport_x - LD B, A - LD A, $mem_viewport_y - LD C, A - LD A, $01 - .ADD_A_TO_DIRECTION_BC - LD A, B - LD $mem_viewport_x, A - LD A, C - LD $mem_viewport_y, A - .Middle_movement_doublespeed_viewport_update.end: - + .Interaction: LD A, $mem_map_loading_flags BIT 3, A @@ -414,3 +378,58 @@ Move_Bunny: .Check_End_Action.end: RET + +Center_viewport_around_entity: ; Entity pointer in HL + INC HL + LD A, (HL) + SUB $05 + LD $mem_viewport_x, A + + LD A, (HL+) + LD B, A + + LD A, (HL) + SUB $04 + LD $mem_viewport_y, A + + LD A, (HL+) + LD C, A + LD D, (HL) + LD E, $00 + BIT 3, D + JR Z, =.moving_animation_end + LD A, $mem_moving_animation_step + LD E, A + LD A, L + AND $f0 + OR $07 + LD L, A + BIT 0, (HL) + JR Z, =.moving_animation_end + SLA E + LD A, E + AND $0f + LD E, A + .moving_animation_end: + + LD A, B + SWAP A + AND $f0 + SUB $48 + LD B, A + + LD A, C + SWAP A + AND $f0 + SUB $38 + LD C, A + + LD A, E + .ADD_A_TO_DIRECTION_BC + + LD A, B + LD $mem_prepared_viewport_x, A + LD A, C + LD $mem_prepared_viewport_y, A + + RET diff --git a/entity/cat.gbasm b/entity/cat.gbasm index 837dd39..655fd1b 100644 --- a/entity/cat.gbasm +++ b/entity/cat.gbasm @@ -33,13 +33,31 @@ Cat_Turn: DEC A LD $mem_enemies_alive_count, A + ; Drop when deadged PUSH DE + LD E, $02 + CALL =Check_attack_already_learnt + CP $01 + JR Z, =.drops.hp_regen_item + + .drops.attack_item: LD D, $6C LD E, $04 CALL =RNG_Step AND $03 CP $00 CALL Z, =Spawn_object + JR =.drops.end + + .drops.hp_regen_item: + LD D, $64 + LD E, $02 + CALL =RNG_Step + AND $03 + CP $00 + CALL Z, =Spawn_object + + .drops.end: POP DE JP =.Skip_turn diff --git a/entity/display.gbasm b/entity/display.gbasm index 42f4740..0a38755 100644 --- a/entity/display.gbasm +++ b/entity/display.gbasm @@ -152,7 +152,16 @@ Display_Entity: CP $30 JR NZ, =.SuperJump_Animation.end + PUSH BC + LD A, $mem_moving_animation_step + CPL + INC A + LD B, A LD A, $mem_moving_animation_step + SLA A + AND $0f + ADD B + POP BC CP $00 JR Z, =.SuperJump_Animation.end .ADD_A_TO_DIRECTION_BC diff --git a/entity/fox.gbasm b/entity/fox.gbasm index ce6da24..8e72ab4 100644 --- a/entity/fox.gbasm +++ b/entity/fox.gbasm @@ -33,13 +33,31 @@ Fox_Turn: DEC A LD $mem_enemies_alive_count, A + ; Drop when deadged PUSH DE + LD E, $04 + CALL =Check_attack_already_learnt + CP $01 + JR Z, =.drops.ep_regen_item + + .drops.attack_item: LD D, $6C LD E, $06 CALL =RNG_Step AND $03 CP $00 CALL Z, =Spawn_object + JR =.drops.end + + .drops.ep_regen_item: + LD D, $68 + LD E, $03 + CALL =RNG_Step + AND $03 + CP $00 + CALL Z, =Spawn_object + + .drops.end: POP DE JP NZ, =.Skip_turn diff --git a/entity/frog.gbasm b/entity/frog.gbasm new file mode 100644 index 0000000..c08d68f --- /dev/null +++ b/entity/frog.gbasm @@ -0,0 +1,170 @@ +Frog_Turn: + LD A, $mem_map_loading_flags + BIT 3, A + RET Z + + PUSH HL + PUSH BC + PUSH DE + INC HL + LD A, (HL+) + LD B, A + LD A, (HL+) + LD C, A + LD A, (HL+) + LD D, A + + .Health_check: + LD A, L + AND $f0 + ADD $06 + LD L, A + + LD A, (HL) + CP $00 + JR NZ, =.Health_check.end + + LD A, L + AND $f0 + LD L, A + + LD (HL), $00 + LD A, $mem_enemies_alive_count + DEC A + LD $mem_enemies_alive_count, A + + ; Drop when deadged + PUSH DE + LD E, $02 + CALL =Check_attack_already_learnt + CP $01 + JR Z, =.drops.hp_regen_item + + .drops.hp_regen_item: + LD D, $64 + LD E, $02 + CALL =RNG_Step + AND $03 + CP $00 + CALL Z, =Spawn_object + + .drops.end: + POP DE + + JP =.Skip_turn + .Health_check.end: + + .Freeze_shiver: + LD A, $mem_moving_animation_step + CP $00 + JP NZ, =.Freeze_shiver.end + LD A, L + AND $f0 + ADD $08 + LD L, A + LD A, $01 + CP (HL) + JR NZ, =.Freeze_shiver.end + LD A, D + AND $07 + LD D, A + CALL =RNG_Step + CP $55 + JP NC, =.Skip_turn + LD A, D + OR $40 + LD D, A + + CALL =RNG_Step + CP $55 + JP NC, =.Skip_turn + + LD A, $00 + LD (HL-), A + RES 1, (HL) + JP =.Skip_turn + .Freeze_shiver.end: + + .Should_turn_be_skipped: + LD A, L + AND $f0 + ADD $08 + LD L, A + + BIT 0, (HL) + JP NZ, =.Skip_turn + + .Start_action_or_movement: + LD A, $mem_moving_animation_step + CP $00 + JP NZ, =.Start_action_or_movement.end + + LD A, L + AND $f0 + OR $07 + LD L, A + RES 3, (HL) + + LD A, L + AND $f0 + ADD $09 + LD L, A + XOR A + CP (HL) + JR Z, =.Try_Basic_Attack + + CALL =Grab_sight_check + LD A, E + CP $00 + JR Z, =.Try_Basic_Attack + + CALL =Grab_Enemy_Attack + + JR =.Start_action_or_movement.end + + .Try_Basic_Attack: + + CALL =Check_player_next_to + LD A, E + CP $00 + JR Z, =.Try_Walking + + CALL =Basic_Enemy_Attack + + JR =.Start_action_or_movement.end + + .Try_Walking: + + CALL =Walking + + .Start_action_or_movement.end: + + .End_movement: + LD A, $mem_moving_animation_step + CP $0f + JP NZ, =.End_movement.end + + LD A, D + AND $07 + BIT 3, D + LD D, A + JR Z, =.End_movement.end + LD A, $01 + .ADD_A_TO_DIRECTION_BC + .End_movement.end: + + .Skip_Turn: + LD A, L + AND $f0 + LD L, A + INC HL + LD A, B + LD (HL+), A + LD A, C + LD (HL+), A + LD A, D + LD (HL+), A + POP DE + POP BC + POP HL + RET diff --git a/entity/init.gbasm b/entity/init.gbasm index afbd9f3..1e39456 100644 --- a/entity/init.gbasm +++ b/entity/init.gbasm @@ -129,6 +129,22 @@ Fix_Bunny_screen: OR $08 LD $mem_prepared_viewport_y, A + LD A, $mem_bunny_direction + BIT 3, A + RET Z + + LD A, $mem_bunny_direction + DEC A + XOR $01 + INC A + LD D, A + LD A, $mem_viewport_x + LD B, A + LD A, $mem_viewport_y + LD C, A + LD A, $mem_moving_animation_step + .ADD_A_TO_DIRECTION_BC + RET Initialize_Enemy: ; HL => pointer to entity struct diff --git a/entity/list.gbasm b/entity/list.gbasm index 5ee97af..3038a40 100644 --- a/entity/list.gbasm +++ b/entity/list.gbasm @@ -28,7 +28,7 @@ Entity_list: .DB =OBJ_Tile_Image_Data.Frog ; Turn Jump Table index - .DB $03 + .DB $08 ; Interaction Jump Table index .DB $01 @@ -40,7 +40,7 @@ Entity_list: .DB $00 ; Starting mana - .DB $00 + .DB $05 ; Spawning rate (2 lsb) .DB 0b01 diff --git a/entity/mouse.gbasm b/entity/mouse.gbasm index 4a09009..ebf54ff 100644 --- a/entity/mouse.gbasm +++ b/entity/mouse.gbasm @@ -34,8 +34,8 @@ Mouse_Turn: LD $mem_enemies_alive_count, A PUSH DE - LD D, $6C - LD E, $04 + LD D, $64 + LD E, $02 CALL =RNG_Step AND $03 CP $00 diff --git a/entity/penguin.gbasm b/entity/penguin.gbasm index 401c28a..353af8e 100644 --- a/entity/penguin.gbasm +++ b/entity/penguin.gbasm @@ -33,13 +33,31 @@ Penguin_Turn: DEC A LD $mem_enemies_alive_count, A + ; Drop when deadged PUSH DE + LD E, $03 + CALL =Check_attack_already_learnt + CP $01 + JR Z, =.drops.ep_regen_item + + .drops.attack_item: LD D, $6C LD E, $05 CALL =RNG_Step AND $03 CP $00 CALL Z, =Spawn_object + JR =.drops.end + + .drops.ep_regen_item: + LD D, $68 + LD E, $03 + CALL =RNG_Step + AND $03 + CP $00 + CALL Z, =Spawn_object + + .drops.end: POP DE JP =.Skip_turn @@ -144,6 +144,7 @@ Entrypoint: .INCLUDE "entity/mouse.gbasm" .INCLUDE "entity/penguin.gbasm" .INCLUDE "entity/fimsh.gbasm" +.INCLUDE "entity/frog.gbasm" .INCLUDE "entity/questgoal.gbasm" .INCLUDE "entity/actions.gbasm" .INCLUDE "entity/collisions.gbasm" diff --git a/map/dungeons.gbasm b/map/dungeons.gbasm index 5d75952..930fede 100644 --- a/map/dungeons.gbasm +++ b/map/dungeons.gbasm @@ -88,6 +88,9 @@ Dungeon: .name: .DB =Dungeon_Name_1_Txt .max_floor: .DB 0x0a, inv(0x0a) .spawning_patterns: + ; --DBG-- + .DB $01, $01, $01, $01, 0b11111111 + ; --DBG-- .DB $02, $02, $02, $05, 0b00000010 .DB $02, $02, $03, $05, 0b00100011 .DB $02, $02, $00, $05, 0b00100111 diff --git a/map/objects.gbasm b/map/objects.gbasm index e3bd020..11eb7f9 100644 --- a/map/objects.gbasm +++ b/map/objects.gbasm @@ -224,7 +224,7 @@ Stairs_Action: Heal_Action: LD A, $mem_bunny_health - ADD $05 + ADD $03 DAA CP $20 JR C, =.Set_health @@ -350,7 +350,7 @@ Fimsh_Attack_Box_Action: Restore_EP_Action: LD A, $mem_bunny_mana - ADD $15 + ADD $05 DAA JR NC, =.Set_mana LD A, $99 diff --git a/modes/dungeon.gbasm b/modes/dungeon.gbasm index bd3515e..cbe1110 100644 --- a/modes/dungeon.gbasm +++ b/modes/dungeon.gbasm @@ -159,6 +159,8 @@ Dungeon_VBLANK_Entrypoint: CALL =Update_Animation_Steps CALL =Check_Open_Menu_button + LD HL, $mem_entities_list + CALL =Center_viewport_around_entity LD A, $00 LD $mem_oam_buffer_low, A CALL =Display_Animation_List diff --git a/playerattacks.gbasm b/playerattacks.gbasm index d87368e..598dbb8 100644 --- a/playerattacks.gbasm +++ b/playerattacks.gbasm @@ -86,7 +86,27 @@ Canceled_Attack: Empty_Attack: RET +Check_attack_already_learnt: ; Attack id in E, result in A (1 for already there, 0 for not), overwrites HL + PUSH HL + LD HL, $mem_bunny_attacks + .loop: + LD A, (HL) + CP E + JR Z, =.duplicate + INC HL + LD A, L + CP low($mem_bunny_attacks+4) + JR NZ, =.loop + LD A, $00 + POP HL + RET + .duplicate: + LD A, $01 + POP HL + RET + Attack_List: + ; 00 .Empty: ; Attack menu name string .DB =Empty @@ -99,7 +119,7 @@ Attack_List: .PADTO =.Empty+8 - + ; 01 .Hop: ; Attack menu name string .DB =Hop_Attack_Menu_Txt @@ -112,6 +132,7 @@ Attack_List: .PADTO =.Hop+8 + ; 02 .Heal: ; Attack menu name string .DB =Heal_Attack_Menu_Txt @@ -120,10 +141,11 @@ Attack_List: .DB =Heal_Attack ; Energy point cost - .DB $03 + .DB $05 .PADTO =.Heal+8 + ; 03 .Freeze: ; Attack menu name string .DB =Freeze_Attack_Menu_Txt @@ -132,10 +154,11 @@ Attack_List: .DB =Freeze_Attack ; Energy point cost - .DB $03 + .DB $05 .PADTO =.Freeze+8 + ; 04 .Earcoptr: ; Attack menu name string .DB =Earcoptr_Attack_Menu_Txt diff --git a/sprites/frog/back.png b/sprites/frog/back.png Binary files differindex 69d06ae..e65c233 100644 --- a/sprites/frog/back.png +++ b/sprites/frog/back.png diff --git a/sprites/frog/front.png b/sprites/frog/front.png Binary files differindex 4b1d823..3a332db 100644 --- a/sprites/frog/front.png +++ b/sprites/frog/front.png diff --git a/sprites/frog/side.png b/sprites/frog/side.png Binary files differindex cfc4df9..afd0146 100644 --- a/sprites/frog/side.png +++ b/sprites/frog/side.png diff --git a/tileset.gbasm b/tileset.gbasm index 5dd99f3..93fa7f3 100644 --- a/tileset.gbasm +++ b/tileset.gbasm @@ -345,21 +345,21 @@ OBJ_Tile_Image_Data: .Frog: ; Frog side - .DB $00, $00, $38, $38, $7f, $47, $7c, $67, $7c, $47, $38, $3f, $40, $7f, $70, $7f ; 0x62 - .DB $40, $7f, $30, $3f, $10, $1f, $24, $3f, $4a, $7b, $9b, $fb, $94, $f7, $63, $63 ; 0x63 - .DB $00, $00, $00, $00, $e0, $e0, $10, $f0, $08, $f8, $04, $fc, $04, $fc, $04, $fc ; 0x64 - .DB $02, $fe, $02, $fe, $02, $fe, $82, $fe, $84, $fc, $e2, $fe, $02, $fe, $fe, $fe ; 0x65 + .DB $00, $00, $3f, $3f, $7c, $47, $7c, $67, $7c, $47, $b8, $ff, $c0, $ff, $b8, $ff ; 0x62 + .DB $40, $7f, $3c, $33, $10, $1f, $24, $3f, $4a, $7b, $9b, $fb, $92, $f3, $63, $63 ; 0x63 + .DB $00, $00, $80, $80, $40, $c0, $30, $f0, $08, $f8, $04, $fc, $06, $fa, $0e, $f2 ; 0x64 + .DB $3f, $e1, $4f, $f1, $87, $fb, $be, $fe, $b3, $cf, $fd, $ff, $01, $ff, $fe, $fe ; 0x65 ; Frog back - .DB $00, $00, $38, $38, $7f, $4f, $70, $5f, $60, $7f, $40, $7f, $40, $7f, $40, $7f ; 0x66 - .DB $a0, $ff, $b0, $ff, $90, $ff, $90, $ff, $90, $ff, $88, $ff, $8c, $ff, $f3, $f3 ; 0x67 - .DB $00, $00, $38, $38, $fc, $e4, $1c, $f4, $0c, $fc, $04, $fc, $04, $fc, $04, $fc ; 0x68 - .DB $0a, $fe, $1a, $fe, $12, $fe, $12, $fe, $12, $fe, $22, $fe, $62, $fe, $9e, $9e ; 0x69 + .DB $00, $00, $3e, $3e, $41, $7f, $40, $7f, $60, $7f, $40, $7f, $40, $7f, $80, $ff ; 0x66 + .DB $80, $ff, $b8, $c7, $fe, $91, $ff, $d0, $7f, $70, $cf, $f8, $8f, $fc, $ff, $ff ; 0x67 + .DB $00, $00, $f8, $f8, $04, $fc, $04, $fc, $0c, $fc, $04, $fc, $04, $fc, $02, $fe ; 0x68 + .DB $02, $fe, $3a, $c6, $fe, $12, $fe, $16, $fc, $1c, $e6, $3e, $e2, $7e, $fe, $fe ; 0x69 ; Frog front - .DB $00, $00, $38, $38, $7f, $47, $7c, $57, $7c, $47, $38, $3f, $43, $7f, $c3, $fc ; 0x6a + .DB $00, $00, $38, $38, $7f, $47, $7c, $57, $7c, $47, $78, $7f, $41, $7f, $c7, $fe ; 0x6a .DB $87, $f8, $87, $f8, $83, $fc, $97, $fc, $94, $ff, $a2, $ff, $62, $7f, $7f, $7f ; 0x6b - .DB $00, $00, $38, $38, $fc, $c4, $7c, $d4, $7c, $c4, $38, $f8, $84, $fc, $86, $7e ; 0x6c + .DB $00, $00, $38, $38, $fc, $c4, $7c, $d4, $7c, $c4, $3c, $fc, $84, $fc, $c6, $7e ; 0x6c .DB $c2, $3e, $c2, $3e, $82, $7e, $d2, $7e, $52, $fe, $8a, $fe, $8c, $fc, $fc, $fc ; 0x6d Animation_Sprites_Data: diff --git a/utils.gbasm b/utils.gbasm index 7ce588a..ae509f0 100644 --- a/utils.gbasm +++ b/utils.gbasm @@ -93,7 +93,7 @@ bff: ; dest = HL, n = BC .CALL_DE .END -.MACRODEF ADD_MOVING_ANIMATION_OFFSET ; Add current moving animation offset to BC, also uses A +.MACRODEF ADD_MOVING_ANIMATION_OFFSET ; Add current moving animation offset to BC, also overwrites A LD A, $mem_map_loading_flags BIT 3, A JR Z, =$end |