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authorAstatin <[email protected]>2025-05-17 00:46:12 +0200
committerAstatin <[email protected]>2025-05-17 00:46:12 +0200
commit9843e1e65b6eb3e96a6b6a73ffaeab4481061ac6 (patch)
tree11ec9d7b7f3dcaf69aff52a8523f3649ed69624d
parenta1dad7db479d8203df30a649a688f7351b667d8e (diff)
Found some new bugs
-rw-r--r--TODO2
-rw-r--r--map/dungeons.gbasm2
2 files changed, 2 insertions, 2 deletions
diff --git a/TODO b/TODO
index 5dd1ffc..8642c12 100644
--- a/TODO
+++ b/TODO
@@ -5,6 +5,8 @@ Bugs:
x - Path finding in tunnel
- Object loading after being in view
- Kill before or after attack ?
+ - Object sprite sometimes not disappear when picked up
+ - Enemies never unfreeze
x - Bugs health underflow when attacked
Accessibility issues:
diff --git a/map/dungeons.gbasm b/map/dungeons.gbasm
index 27a84a7..5fb5a2c 100644
--- a/map/dungeons.gbasm
+++ b/map/dungeons.gbasm
@@ -88,8 +88,6 @@ Dungeon:
.name: .DB =Dungeon_Name_1_Txt
.max_floor: .DB 0x0a, inv(0x0a)
.spawning_patterns:
- .DB $entity_cat_index, $entity_cat_index, $entity_cat_index, $entity_fimsh_index, 0b11111111
-
.DB $entity_cat_index, $entity_cat_index, $entity_cat_index, $entity_fimsh_index, 0b00000010
.DB $entity_cat_index, $entity_cat_index, $entity_penguin_index, $entity_fimsh_index, 0b00100011
.DB $entity_cat_index, $entity_cat_index, $entity_fox_index, $entity_fimsh_index, 0b00100111