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authorAstatin <[email protected]>2025-02-25 16:54:34 +0900
committerAstatin <[email protected]>2025-02-25 16:54:34 +0900
commitb21954eb05d9285ed7542a1f42ed755a147782a8 (patch)
tree935794c0eb59ff484d4e9c3a9849d588fbd5919b /TODO
parent18d7d064daf704193f8dff6b2ef3ae68b7fc3aac (diff)
Fix initialization and flickering issues
Diffstat (limited to 'TODO')
-rw-r--r--TODO4
1 files changed, 1 insertions, 3 deletions
diff --git a/TODO b/TODO
index fbdfa03..8e125ac 100644
--- a/TODO
+++ b/TODO
@@ -1,9 +1,7 @@
Bugs:
- -> Enemy urn seems to start on dungeon change sometimes (maybe when going to the stairs with hop ?)
- -> Penguins freeze can cancel hops but not freezes
- -> Foxes can attack even if bunny hopped away
-> Emulator crash with "not implemented: Only XKB keymaps are supported when unfocused (or workspace change maybe ?)
-> There is no indicator that the max health is 20
+ -> The bunny should not be able to spawn on the stairs and the enemies should not be able to spawn on top of another entity
Need to be refactored:
-> main is messy and unreadable