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authorAstatin <[email protected]>2025-06-03 14:51:59 +0200
committerAstatin <[email protected]>2025-06-03 14:51:59 +0200
commiteca91612b60b5379f9e8d6ce6f51366db54aacc3 (patch)
treec5fad4dc000a5430958fa8b354f69b3ba6628fe6 /TODO
parentf3a70613f78023c25d9a075231cb55639a75ee99 (diff)
Add loading from pregenerated collision map
Diffstat (limited to 'TODO')
-rw-r--r--TODO2
1 files changed, 1 insertions, 1 deletions
diff --git a/TODO b/TODO
index aafbeaf..f6a1d4f 100644
--- a/TODO
+++ b/TODO
@@ -76,6 +76,6 @@ x -> Find a way to control the difficulty level so its easier at the start and h
-> Human realises that they became nihilistic and in wanting to save others, forgot to save themselves and actually really miss home and want now to find their way out
-> human stop giving up
-> A thing that was barely relevant during the human rescue mission is actually a first small hint to their way back home
- -> things happening
+ -> things happening (very linearly very fast and people are excited)
-> Human finally find their way home and go back in an emotional goodbye
-> end