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authorAstatin <[email protected]>2024-09-26 20:17:33 +0900
committerAstatin <astatin@redacted>2024-09-26 20:17:33 +0900
commit6f0a76fccce2bd8cbe74975623b28f0201b2610a (patch)
tree78c971a170c51e8ef922c310afc3f003f802e882 /entity/display.gbasm
parent46947d48fe295a0a1a8d243ca6793f59ce3019c1 (diff)
[WIP and completely broken] Reworking the bunny movements & display to decorelate the bunny from moving animation
Diffstat (limited to 'entity/display.gbasm')
-rw-r--r--entity/display.gbasm81
1 files changed, 27 insertions, 54 deletions
diff --git a/entity/display.gbasm b/entity/display.gbasm
index 2a54e76..25cd759 100644
--- a/entity/display.gbasm
+++ b/entity/display.gbasm
@@ -83,6 +83,7 @@ Display_Entity:
LD A, $mem_bunny_direction
BIT 3, A
JR Z, =Display_Entity.Viewport_offset_end
+ LD A, $mem_bunny_direction
AND $07
CP $enum_direction_down
JR Z, =Display_Entity.Viewport_offset_down
@@ -139,71 +140,43 @@ Display_Entity:
LD A, (HL+)
BIT 3, A
LD D, A
- LD A, $00
- JR Z, =Display_Entity.Not_Moving_Animation
-
- LD A, D
- AND $07
+ Display_Entity.Moving_Animation:
+ JR Z, =Display_Entity.Moving_Animation.end
- CP $enum_direction_down
- JR Z, =Display_Entity.moving_offset_down
- CP $enum_direction_right
- JR Z, =Display_Entity.moving_offset_right
- CP $enum_direction_up
- JR Z, =Display_Entity.moving_offset_up
-
- Display_Entity.moving_offset_left:
LD A, $mem_moving_animation_step
- XOR $ff
- ADD B
- LD B, A
-
- JR =Display_Entity.moving_offset_end
+ .ADD_A_TO_DIRECTION_BC
+ Display_Entity.Moving_Animation.end:
- Display_Entity.moving_offset_right:
- LD A, $mem_moving_animation_step
- INC A
- ADD B
- LD B, A
-
- JR =Display_Entity.moving_offset_end
+ Display_Entity.Action_Animation:
+ LD A, D
+ AND $f0
+ CP $10
+ JR NZ, =Display_Entity.Action_Animation.end
- Display_Entity.moving_offset_up:
LD A, $mem_moving_animation_step
+ SUB $08
+ .ABS
XOR $ff
- ADD C
- LD C, A
+ INC A
+ ADD $08
+ .ADD_A_TO_DIRECTION_BC
+ Display_Entity.Action_Animation.end:
- JR =Display_Entity.moving_offset_end
+ Display_Entity.Moving_Hops:
+ LD A, D
+ BIT 3, A
+ LD A, $00
+ JR Z, =Display_Entity.Moving_Hops.not_moving
- Display_Entity.moving_offset_down:
LD A, $mem_moving_animation_step
- INC A
+ Display_Entity.Moving_Hops.not_moving:
+ SUB $08
+ .ABS
+ SUB $04
+ .ABS
ADD C
LD C, A
-
- Display_Entity.moving_offset_end:
-
-
- LD A, $mem_moving_animation_step
- Display_Entity.Not_Moving_Animation:
-
- SUB $08
- BIT 7, A
- JR Z, =Display_Entity.Hop_ABS1_end
-
- ; Adding hop animation to Y
- XOR $ff
- INC A
- Display_Entity.Hop_ABS1_end:
- SUB $04
- BIT 7, A
- JR Z, =Display_Entity.Hop_ABS2_end
- XOR $ff
- INC A
- Display_Entity.Hop_ABS2_end:
- ADD C
- LD C, A
+ Display_Entity.Moving_Hops.end:
LD A, D
AND $07