diff options
author | Astatin <[email protected]> | 2025-02-04 14:49:48 +0900 |
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committer | Astatin <[email protected]> | 2025-02-04 14:49:48 +0900 |
commit | aa7b1f0505f8b0e9cebe7d1444075abb8d756d9e (patch) | |
tree | cc36fe6b4f5f59e7713df034f78c4358a0da08b3 /entity/fox.gbasm | |
parent | cf80989154bbb8985bec1d2e089c680714b9b804 (diff) |
Add mana points for fox on laser use
Diffstat (limited to 'entity/fox.gbasm')
-rw-r--r-- | entity/fox.gbasm | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/entity/fox.gbasm b/entity/fox.gbasm new file mode 100644 index 0000000..67723f8 --- /dev/null +++ b/entity/fox.gbasm @@ -0,0 +1,177 @@ +Fox_Turn: + LD A, $mem_map_loading_flags + BIT 3, A + RET Z + + PUSH HL + PUSH BC + PUSH DE + INC HL + LD A, (HL+) + LD B, A + LD A, (HL+) + LD C, A + LD A, (HL+) + LD D, A + + .Health_check: + LD A, L + AND $f0 + ADD $06 + LD L, A + + LD A, (HL) + CP $00 + JR NZ, =.Health_check.end + + LD A, L + AND $f0 + LD L, A + + LD (HL), $00 + LD A, $mem_enemies_alive_count + DEC A + LD $mem_enemies_alive_count, A + JP NZ, =.Skip_turn + .Health_check.end: + + .Freeze_shiver: + LD A, $mem_moving_animation_step + CP $00 + JP NZ, =.Freeze_shiver.end + LD A, L + AND $f0 + ADD $08 + LD L, A + LD A, $01 + CP (HL) + JR NZ, =.Freeze_shiver.end + LD A, D + AND $07 + LD D, A + CALL =RNG_Step + CP $55 + JP NC, =.Skip_turn + LD A, D + OR $40 + LD D, A + + CALL =RNG_Step + CP $55 + JP NC, =.Skip_turn + + LD A, $00 + LD (HL-), A + RES 1, (HL) + JP =.Skip_turn + .Freeze_shiver.end: + + .Should_turn_be_skipped: + LD A, L + AND $f0 + ADD $08 + LD L, A + + BIT 0, (HL) + JP NZ, =.Skip_turn + + .Start_action_or_movement: + LD A, $mem_moving_animation_step + CP $00 + JP NZ, =.Start_action_or_movement.end + + LD A, L + AND $f0 + ADD $09 + LD L, A + XOR A + CP (HL) + JR Z, =.Try_Basic_Attack + + CALL =Laser_sight_check + LD A, E + CP $00 + JR Z, =.Try_Basic_Attack + + LD D, E + LD A, L + AND $f0 + ADD $07 + LD L, A + + SET 2, (HL) + + JR =.Start_action_or_movement.end + + .Try_Basic_Attack: + + CALL =Check_player_next_to + LD A, E + CP $00 + JR Z, =.Try_Walking + + CALL =Basic_Attack + + JR =.Start_action_or_movement.end + + .Try_Walking: + + CALL =Walking + .Start_action_or_movement.end: + + .End_movement: + LD A, $mem_moving_animation_step + CP $0f + JP NZ, =.End_movement.end + LD A, D + AND $07 + BIT 3, D + LD D, A + JR Z, =.End_movement.check_end_of_turn_mode_attack + LD A, $01 + .ADD_A_TO_DIRECTION_BC + + .End_movement.check_end_of_turn_mode_attack: + + LD A, L + AND $f0 + ADD $07 + LD L, A + + BIT 2, (HL) + RES 2, (HL) + JR Z, =.End_movement.end + + CALL =Laser_sight_check + LD A, E + CP $00 + JR Z, =.laser_sight_check_fail + + CALL =Laser_Attack + + LD A, L + AND $f0 + ADD $09 + LD L, A + + DEC (HL) + + .laser_sight_check_fail: + + .End_movement.end: + + .Skip_Turn: + LD A, L + AND $f0 + LD L, A + INC HL + LD A, B + LD (HL+), A + LD A, C + LD (HL+), A + LD A, D + LD (HL+), A + POP DE + POP BC + POP HL + RET |