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authorAstatin <[email protected]>2025-08-28 16:28:52 +0200
committerAstatin <[email protected]>2025-08-28 16:28:52 +0200
commit4322dd667c3e8c26daac152762fed8f25806d1ef (patch)
tree3f081fc85d5122234032d97111dad9aff75c5832 /gui.gbasm
parent4c55bc14c4eec727e3b24b3dde5e7d7cb1558623 (diff)
FINALLY FIX DEATH FRAME GLITCH THINGY WOOOOHOOOOO
Diffstat (limited to 'gui.gbasm')
-rw-r--r--gui.gbasm4
1 files changed, 2 insertions, 2 deletions
diff --git a/gui.gbasm b/gui.gbasm
index 4a0025f..30bacec 100644
--- a/gui.gbasm
+++ b/gui.gbasm
@@ -268,7 +268,7 @@ Check_dialogue_action:
RET Z
; Wait for the music to stop to restart game when button pressed
LD A, $mem_sound_flags
- BIT 0, A
+ AND 0b01000001
RET NZ
JP =Start
RET
@@ -400,7 +400,7 @@ Dialogue_Arrow_Animation:
.dead:
LD A, $mem_sound_flags
- BIT 0, A
+ AND 0b01000001
JR NZ, =.not_dialogue
.dialogue: