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Bugs:
-> Emulator crash with "not implemented: Only XKB keymaps are supported when unfocused (or workspace change maybe ?)
-> There is no indicator that the max health is 20
+ -> object tile only is getting removed, not the effect
+ -> hop cancelled uses EPs
+ -> freeze/earcopter attack patterns are not obvious (either needs to be shown on map or add select menu with infos if not possible + tutorial to explain the existence of select menu ?)
+ -> when stairs spawn in the same room as the bunny, it's not obvious that it's not the stairs we just came from
+ -> B + arrow is not obvious (tutorial ?)
Need to be refactored:
-> main is messy and unreadable