diff options
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -38,7 +38,7 @@ x -> Add other types of enemies x * Fox with distance limited attack and close unlimited attack x * Penguin freezing and fleeing when the player is frozen * Mouse weaker and only close attacks but can move 2x faster - * Cats being normal (only close attacks) +x * Cats being normal (only close attacks) * Fimsh being super rare have a bunch of HP, not do anything but drop super cool objects * Owls heal the enemies around (different pathfinding where it tries to stay 1 block away from the bnuy?) + cooldown * Bugs move 2x faster and sacrifice themselves to give the bunny a status (poisoned & taking damages/slower and skipping one of 2 turns) @@ -46,7 +46,7 @@ x * Penguin freezing and fleeing when the player is frozen -> Have some enemies drop items - -> Add floor count + a kind of goal (rescuing another bunny/getting a rare item ?) +x -> Add floor count + a kind of goal (rescuing another bunny/getting a rare item ?) DEMO |