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authorAstatin <[email protected]>2025-04-08 14:15:40 +0200
committerAstatin <[email protected]>2025-04-08 14:15:40 +0200
commit51bdddd2ee8357950d785a60b887730368527277 (patch)
treea42d8b10221605c77240004795f227988b21a9c2 /TODO
parent85c478d0c2368c0a38fa3e6aa4d4e9070ea63fc3 (diff)
Fix frame specific and sameboy specific bug with loading screens
Diffstat (limited to 'TODO')
-rw-r--r--TODO4
1 files changed, 2 insertions, 2 deletions
diff --git a/TODO b/TODO
index 02eadd1..00f4350 100644
--- a/TODO
+++ b/TODO
@@ -38,7 +38,7 @@ x -> Add other types of enemies
x * Fox with distance limited attack and close unlimited attack
x * Penguin freezing and fleeing when the player is frozen
* Mouse weaker and only close attacks but can move 2x faster
- * Cats being normal (only close attacks)
+x * Cats being normal (only close attacks)
* Fimsh being super rare have a bunch of HP, not do anything but drop super cool objects
* Owls heal the enemies around (different pathfinding where it tries to stay 1 block away from the bnuy?) + cooldown
* Bugs move 2x faster and sacrifice themselves to give the bunny a status (poisoned & taking damages/slower and skipping one of 2 turns)
@@ -46,7 +46,7 @@ x * Penguin freezing and fleeing when the player is frozen
-> Have some enemies drop items
- -> Add floor count + a kind of goal (rescuing another bunny/getting a rare item ?)
+x -> Add floor count + a kind of goal (rescuing another bunny/getting a rare item ?)
DEMO