diff options
Diffstat (limited to 'enemiesattacks/basic.gbasm')
-rw-r--r-- | enemiesattacks/basic.gbasm | 33 |
1 files changed, 20 insertions, 13 deletions
diff --git a/enemiesattacks/basic.gbasm b/enemiesattacks/basic.gbasm index ed2a633..2f08858 100644 --- a/enemiesattacks/basic.gbasm +++ b/enemiesattacks/basic.gbasm @@ -3,19 +3,16 @@ Basic_Enemy_Attack: ; Direction to face in E. Result in BC (XY), Direction in D OR $10 LD D, A - ; For Future Attacks: This is an attack that would freeze the bunny and move -4 x the entity - ; LD A, $01 - ; LD $mem_bunny_status, A - ; LD A, $02 - ; LD $mem_bunny_flags, A - ; LD A, $mem_bunny_direction - ; AND $07 - ; LD $mem_bunny_direction, A - ; CALL =Fix_Bunny_screen - - ; LD A, B - ; SUB $04 - ; LD B, A + PUSH BC + LD A, $mem_bunny_direction + AND $08 + LD B, A + LD A, $mem_bunny_flags + AND $01 + OR B + CP $09 + POP BC + RET Z LD A, $mem_bunny_health SUB $01 @@ -29,4 +26,14 @@ Basic_Enemy_Attack: ; Direction to face in E. Result in BC (XY), Direction in D LD $mem_bunny_health, A .Skip_health_underflow_fix: + LD A, $mem_bunny_flags + SET 3, A + LD $mem_bunny_flags, A + + LD A, $mem_moving_animation_step + LD B, A + LD A, $1f + SUB B + LD $mem_blinking_animation_counter, A + RET |