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-rw-r--r--entities.gbasm249
1 files changed, 249 insertions, 0 deletions
diff --git a/entities.gbasm b/entities.gbasm
new file mode 100644
index 0000000..1e4772f
--- /dev/null
+++ b/entities.gbasm
@@ -0,0 +1,249 @@
+Display_Entities:
+ LD A, $00
+ LD ($80), A
+ LD HL, $mem_entites_list
+ CALL =Display_Entity
+ CALL =Display_Entity
+ RET
+
+Display_Entity:
+ LD A, (HL+)
+ LD E, A
+
+ LD A, (HL+)
+ ADD $80
+ LD D, A
+ LD A, $mem_viewport_x
+ LD B, A
+ SUB $83
+ CP D
+ JP NC, =Display_Entity.skip
+ ADD $10
+ CP D
+ JP C, =Display_Entity.skip
+ LD A, D
+ SUB $80
+ SUB B
+ AND $0f
+ SWAP A
+ LD B, A
+
+ LD A, (HL+)
+ ADD $80
+ LD D, A
+ LD A, $mem_viewport_y
+ LD C, A
+ SUB $83
+ CP D
+ JP NC, =Display_Entity.skip
+ ADD $10
+ CP D
+ JP C, =Display_Entity.skip
+ LD A, D
+ SUB $80
+ SUB C
+ AND $0f
+ SWAP A
+ ADD $02
+ LD C, A
+
+
+ LD A, $mem_bunny_direction
+ BIT 3, A
+ JR Z, =Display_Entity.Viewport_offset_end
+ AND $07
+ CP $enum_direction_down
+ JR Z, =Display_Entity.Viewport_offset_down
+ CP $enum_direction_right
+ JR Z, =Display_Entity.Viewport_offset_right
+ CP $enum_direction_up
+ JR Z, =Display_Entity.Viewport_offset_up
+
+ Display_Entity.Viewport_offset_left:
+ LD A, $reg_viewport_x
+ SUB $08
+ AND $0f
+ XOR $ff
+ ADD $12
+ ADD B
+
+ LD B, A
+ JR =Display_Entity.Viewport_offset_end
+
+ Display_Entity.Viewport_offset_right:
+ LD A, $reg_viewport_x
+ SUB $08
+ AND $0f
+ XOR $ff
+ ADD B
+
+ LD B, A
+
+ JR =Display_Entity.Viewport_offset_end
+
+ Display_Entity.Viewport_offset_up:
+ LD A, $reg_viewport_y
+ SUB $08
+ AND $0f
+ XOR $ff
+ ADD $12
+ ADD C
+
+ LD C, A
+
+ JR =Display_Entity.Viewport_offset_end
+
+ Display_Entity.Viewport_offset_down:
+ LD A, $reg_viewport_y
+ SUB $08
+ AND $0f
+ XOR $ff
+ ADD C
+
+ LD C, A
+
+ Display_Entity.Viewport_offset_end:
+
+ LD A, (HL+)
+ BIT 3, A
+ LD D, A
+ LD A, $00
+ JR Z, =Display_Entity.Not_Moving_Animation
+
+ LD A, D
+ AND $07
+
+ CP $enum_direction_down
+ JR Z, =Display_Entity.moving_offset_down
+ CP $enum_direction_right
+ JR Z, =Display_Entity.moving_offset_right
+ CP $enum_direction_up
+ JR Z, =Display_Entity.moving_offset_up
+
+ Display_Entity.moving_offset_left:
+ LD A, $mem_moving_animation_step
+ XOR $ff
+ ADD B
+ LD B, A
+
+ JR =Display_Entity.moving_offset_end
+
+ Display_Entity.moving_offset_right:
+ LD A, $mem_moving_animation_step
+ INC A
+ ADD B
+ LD B, A
+
+ JR =Display_Entity.moving_offset_end
+
+ Display_Entity.moving_offset_up:
+ LD A, $mem_moving_animation_step
+ XOR $ff
+ ADD C
+ LD C, A
+
+ JR =Display_Entity.moving_offset_end
+
+ Display_Entity.moving_offset_down:
+ LD A, $mem_moving_animation_step
+ INC A
+ ADD C
+ LD C, A
+
+ Display_Entity.moving_offset_end:
+
+
+ LD A, $mem_moving_animation_step
+ Display_Entity.Not_Moving_Animation:
+
+ SUB $08
+ BIT 7, A
+ JR Z, =Display_Entity.Hop_ABS1_end
+
+ ; Adding hop animation to Y
+ XOR $ff
+ INC A
+ Display_Entity.Hop_ABS1_end:
+ SUB $04
+ BIT 7, A
+ JR Z, =Display_Entity.Hop_ABS2_end
+ XOR $ff
+ INC A
+ Display_Entity.Hop_ABS2_end:
+ ADD C
+
+ LD C, A
+
+ LD A, D
+ AND $07
+
+ CP $enum_direction_left
+ JR Z, =Display_Entity.Left_Direction_sprite
+ CP $enum_direction_right
+ JR Z, =Display_Entity.Right_Direction_sprite
+ CP $enum_direction_up
+ JR Z, =Display_Entity.Up_Direction_sprite
+ JP =Display_Entity.Down_Direction_sprite
+
+ Display_Entity.Left_Direction_sprite:
+ LD D, $00
+ JP =Display_Entity.Write_OBJ
+
+ Display_Entity.Right_Direction_sprite:
+ LD A, $02
+ ADD E
+ LD E, A
+ LD D, $20
+ JP =Display_Entity.Write_OBJ
+
+ Display_Entity.Up_Direction_sprite:
+ LD A, $04
+ ADD E
+ LD E, A
+ LD D, $00
+ JP =Display_Entity.Write_OBJ
+
+ Display_Entity.Down_Direction_sprite:
+ LD A, $08
+ ADD E
+ LD E, A
+ LD D, $00
+ JP =Display_Entity.Write_OBJ
+
+ Display_Entity.Write_OBJ:
+ PUSH HL
+ ; First OBJ (left)
+ LD H, $FE
+ LD A, ($80)
+ LD L, A
+ LD A, C
+ LD (HL+), A
+ LD A, B
+ LD (HL+), A
+ LD A, E
+ INC A
+ LD (HL+), A
+ LD A, D
+ LD (HL+), A
+
+ ; Second OBJ
+ LD A, B
+ ADD $08
+ LD B, A
+
+ LD A, C
+ LD (HL+), A
+ LD A, B
+ LD (HL+), A
+ LD A, E
+ XOR $02
+ INC A
+ LD (HL+), A
+ LD A, D
+ LD (HL+), A
+ LD A, L
+ LD ($80), A
+ POP HL
+
+ Display_Entity.skip:
+ RET