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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
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2025-07-29
Add title screen
Astatin
2025-07-22
Make extract tileset be headless
Astatin
2025-07-22
Add new emulator verbosity parameters
Astatin
2025-07-15
Add morning forest music (kind of meh but first attempt okay ?)
Astatin
2025-07-14
Loop music at the end instead of playing from the beginning
Astatin
2025-07-12
Play music from included vgm file
Astatin
2025-07-09
Fix bunny start moving before generation events
Astatin
2025-07-01
Make dungeon flag skip floor count, disable top bar & disable attack menu
Astatin
2025-07-01
Load tilemap or generation depending on dungeon flags
Astatin
2025-06-18
remove useless file
Astatin
2025-06-18
Fix language display on github
Astatin
2025-06-18
Rename rom to game.gb in github action
Astatin
2025-06-18
Add build script for building a self containing linux executable
Astatin
2025-06-18
Fix dungeon pointer & prepared tile memory collision
Astatin
2025-06-17
loading ldtk tilemaps + adding dungeon structure that can be loaded at runtime
Astatin
2025-06-10
Add support for multi bank data
Astatin
2025-06-06
Divide by 4 the size of tree tiledata
Astatin
2025-06-06
Add script to extract build/tileset.png from Load_Tile routine in tiles.gbasm
Astatin
2025-06-03
Add loading from pregenerated collision map
Astatin
2025-05-22
Add story structure to TODO
Astatin
2025-05-20
Fix unfreeze bug
Astatin
2025-05-20
Fix object not deleted when dialogue open on specific frame
Astatin
2025-05-17
Found some new bugs
Astatin
2025-05-15
Fix some bugs owl found
Astatin
2025-05-13
Add bugs and poison
Astatin
2025-05-09
Refactoring the animations/directions + entities turn function with macros + ...
Astatin
2025-05-09
Refactor viewport to not need Fix_Bunny_Screen anymore and "fix" it before ev...
Astatin
2025-05-07
I was adding the frog and then broke everything to fix the viewport thingy
Astatin
2025-05-07
Fix mouses movements
Astatin
2025-05-06
Mouse double movement (but broken with collision stuff)
Astatin
2025-05-06
Stop animation step when dialog go up
Astatin
2025-05-02
Remove debug stairs action from hop attack
Astatin
2025-05-02
Make stairs avoid bunny room
Astatin
2025-05-02
Change the end dialogue to make it more clear it's the end
Astatin
2025-05-02
Fix fimshes and give them a placeholder items to drop
Astatin
2025-05-02
Fix laser not taking a turn to turn when jumped over
Astatin
2025-04-29
Fixing spawning pattern array lookup element size
Astatin
2025-04-29
It's broken but I wanted to make the spawning rate vary by floor
Astatin
2025-04-29
Add Load_Dungeon function
Astatin
2025-04-29
Give a turn for the enemies to turn around when bunny is behind them
Astatin
2025-04-29
add earcopter + freeze as learned items + fix collision after item pick up
Astatin
2025-04-11
Make hop the only default attack and make cats drop heal
Astatin
2025-04-11
Add per entity spawning rate
Astatin
2025-04-08
Fix last dungeon generation mode frame
Astatin
2025-04-08
Fix frame specific and sameboy specific bug with loading screens
Astatin
2025-04-08
Add loading screen with the floor count on dungeon generation
Astatin
2025-03-25
Separate modes VBlank functions
Astatin
2025-03-19
Fix infinite loop on respawn enemy
Astatin
2025-03-18
Fix RET instead of RETI from interrupt
Astatin
2025-03-18
Add generation events to be executed on floor generation
Astatin
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