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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
[email protected]
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2025-03-07
Fix walk on deleted objects + fix out of vblank on dialogue close and object ↵
Astatin
draw
2025-03-04
Fix out of VBlank on dialogue open (most of the time) + object remove
Astatin
2025-02-28
Fix entity corruption on spawn entity right after entity cancel from ↵
Astatin
collision in dungeon init
2025-02-27
Fix entities and objects spawning on top of each other
Astatin
2025-02-25
Fix initialization and flickering issues
Astatin
2025-02-18
Did a bunch of things I honestly don't remember everything but now basic ↵
Astatin
attack is broken
2025-02-17
Add bug in todo
Astatin
2025-02-17
update health display on death + change direction with B+arrows
Astatin
2025-02-14
Fix bunny position predictions + add a bunch of ToDo
Astatin
2025-02-14
Fix laser animation + make EP work + add leaf to restore EP
Astatin
2025-02-11
Updating current focused attack cost + changing the cursor when not enough ↵
Astatin
points
2025-02-06
Stop changing window lcdc values mid-frame to avoid UB
Astatin
2025-02-06
Add energy points to the gui
Astatin
2025-02-04
Add penguins that can freeze the bunny and run away when it's already frozen
Astatin
2025-02-04
Add mana points for fox on laser use
Astatin
2025-01-24
Fix XY/YX/BC/CB issue thingy
Astatin
2025-01-24
Add laser enemy attack
Astatin
2025-01-22
Add laser animation and change animation steps to decrement
Astatin
2025-01-16
Move basic enemy attack & walker AI to enemiesattacks
Astatin
2025-01-10
Use new relative label thingy
Astatin
2025-01-10
tmp commit
Astatin
2025-01-10
Fix first turn collisions + loosing pc on tile loading
Astatin
2025-01-10
Emptying dialogue buffer on close dialogue
Astatin
2025-01-10
Remove useless test.rom
Astatin
2025-01-07
Add support for multiple enemies loaded (up to 4 loaded at dungeon gen time)
Astatin
2024-12-27
Add bug, fimsh, mouse, frog, penguin sprites
Astatin
2024-12-27
Add owl sprite
Astatin
2024-12-24
Draw cat sprite
Astatin
2024-12-18
Spawn a carrot in every level and make sure that it doesn't collide with
Astatin
other objects
2024-12-17
Respawn enemies in other rooms when less than 5 enemies alive
Astatin
2024-12-12
Fix unnecessarily large memcpy
Astatin
2024-12-12
Fix copy dialogue buffer update outside of VBlank (+ add dbg for lcd status ↵
Astatin
at the end of expected vblank thingy)
2024-12-12
Earcopter damages + blinking animation
Astatin
2024-12-10
Add earcoptr animation
Astatin
2024-12-10
Update README.md
Astatin
2024-12-10
Update README.md
Astatin
2024-12-10
Add readme
Astatin
2024-12-10
Unfreeze the foxies
Astatin
2024-12-09
Add freeze status on enemies near bunny when freeze used
Astatin
2024-12-03
Add sparkles animation and shadow palette flag
Astatin
2024-11-29
Add animation display
Astatin
2024-11-18
Close dialogue box when entering dead mode
Astatin
2024-11-18
Enter a new mode when dead
Astatin
2024-11-18
Check collisions on hop and cancel if collision
Astatin
2024-11-15
Fix Get_Position_After_Move to take the double speed into account
Astatin
2024-11-15
Fix the hop map loading + animation entity + object loading
Astatin
2024-11-14
[WIP] Adding hop attack (still need to enable back the normal map loading, ↵
Astatin
there seem to be an off by one error on the entity while hopping in a positive direction, still need to split the loading in multiple frame to not go out of VBlank)
2024-11-12
Add attack menu on start
Astatin
2024-11-11
Health persistent across dungeons + initial bunny direction fix
Astatin
2024-11-11
Add dungeon menu choice selection mode
Astatin
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