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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
[email protected]
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2025-01-10
Use new relative label thingy
Astatin
2025-01-10
tmp commit
Astatin
2025-01-10
Fix first turn collisions + loosing pc on tile loading
Astatin
2025-01-10
Emptying dialogue buffer on close dialogue
Astatin
2025-01-10
Remove useless test.rom
Astatin
2025-01-07
Add support for multiple enemies loaded (up to 4 loaded at dungeon gen time)
Astatin
2024-12-27
Add bug, fimsh, mouse, frog, penguin sprites
Astatin
2024-12-27
Add owl sprite
Astatin
2024-12-24
Draw cat sprite
Astatin
2024-12-18
Spawn a carrot in every level and make sure that it doesn't collide with
Astatin
other objects
2024-12-17
Respawn enemies in other rooms when less than 5 enemies alive
Astatin
2024-12-12
Fix unnecessarily large memcpy
Astatin
2024-12-12
Fix copy dialogue buffer update outside of VBlank (+ add dbg for lcd status ↵
Astatin
at the end of expected vblank thingy)
2024-12-12
Earcopter damages + blinking animation
Astatin
2024-12-10
Add earcoptr animation
Astatin
2024-12-10
Update README.md
Astatin
2024-12-10
Update README.md
Astatin
2024-12-10
Add readme
Astatin
2024-12-10
Unfreeze the foxies
Astatin
2024-12-09
Add freeze status on enemies near bunny when freeze used
Astatin
2024-12-03
Add sparkles animation and shadow palette flag
Astatin
2024-11-29
Add animation display
Astatin
2024-11-18
Close dialogue box when entering dead mode
Astatin
2024-11-18
Enter a new mode when dead
Astatin
2024-11-18
Check collisions on hop and cancel if collision
Astatin
2024-11-15
Fix Get_Position_After_Move to take the double speed into account
Astatin
2024-11-15
Fix the hop map loading + animation entity + object loading
Astatin
2024-11-14
[WIP] Adding hop attack (still need to enable back the normal map loading, ↵
Astatin
there seem to be an off by one error on the entity while hopping in a positive direction, still need to split the loading in multiple frame to not go out of VBlank)
2024-11-12
Add attack menu on start
Astatin
2024-11-11
Health persistent across dungeons + initial bunny direction fix
Astatin
2024-11-11
Add dungeon menu choice selection mode
Astatin
2024-11-07
Fix rollback on mode change
Astatin
2024-11-07
Fix out of VBlank VRAM update + add pause actions toggle on OpenDialogue
Astatin
2024-11-05
Add a jump table macro
Astatin
2024-11-05
Use jump tables for entities turn AIs + actions on entity interaction
Astatin
2024-11-01
Fix windows display and stairs on sameboy
Astatin
2024-11-01
Add dialogue box poggies
Astatin
2024-10-31
Add bold/slim font palette + top bar border
Astatin
2024-10-31
Add script to generate dialogue data from text
Astatin
2024-10-31
Add font and Print_str routine
Astatin
2024-10-29
Add font png
Astatin
2024-10-29
Bunny can be attacked and deadge
Astatin
2024-10-29
Bunny can attack foxes
Astatin
2024-10-28
Print health on top of the screen
Astatin
2024-10-22
Add white window at the top for future health bar
Astatin
2024-10-15
Increase size of entities array
Astatin
2024-10-10
Fox spawn in random rooms (but the first one randomly got all the same room rip)
Astatin
2024-10-10
Fox not getting stuck on walls when following
Astatin
2024-10-10
Randomly swap fox following bunny axis
Astatin
2024-10-08
Fox following bunny (WIP)
Astatin
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