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path: root/entity/bunny.gbasm
AgeCommit message (Expand)Author
2025-01-16Move basic enemy attack & walker AI to enemiesattacksAstatin
2025-01-10Use new relative label thingyAstatin
2025-01-10tmp commitAstatin
2024-12-17Respawn enemies in other rooms when less than 5 enemies aliveAstatin
2024-12-09Add freeze status on enemies near bunny when freeze usedAstatin
2024-11-15Fix the hop map loading + animation entity + object loadingAstatin
2024-11-14[WIP] Adding hop attack (still need to enable back the normal map loading, th...Astatin
2024-11-11Add dungeon menu choice selection modeAstatin
2024-11-05Add a jump table macroAstatin
2024-11-05Use jump tables for entities turn AIs + actions on entity interactionAstatin
2024-10-29Bunny can be attacked and deadgeAstatin
2024-10-29Bunny can attack foxesAstatin
2024-10-22Add white window at the top for future health barAstatin
2024-10-15Increase size of entities arrayAstatin
2024-10-08Fix foxe's movementsAstatin
2024-10-01Fix bunny display and add attack animationAstatin
2024-09-26[WIP and completely broken] Reworking the bunny movements & display to decore...Astatin
2024-09-19Read action buttons and set it in the entity direction highest nibbleAstatin