aboutsummaryrefslogtreecommitdiff
path: root/bunny.gbasm
blob: 9e80bef60a2409e7ae8447ff32221c3e8ae928a5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
Initialize_Bunny:
	LD A, $50
	LD ($80), A
	LD A, $50
	LD ($81), A
	RET

Move_Bunny:
	LD A, ($83)
	CP $00
	JR NZ, =Move_Bunny.check_direction

	LD A, ($82)
	LD ($83), A
	CP $00
	JR Z, =Move_Bunny.end

	Move_Bunny.check_direction:
		LD ($85), A

		DEC A
		LD B, $01
		BIT 0, A
		JR NZ, =Move_Bunny.check_direction_end
		LD B, $FF

	Move_Bunny.check_direction_end:

	BIT 1, A
	JR NZ, =Move_Bunny.vertical_px_move

	Move_Bunny.horizontal_px_move:
		LD A, ($81)
		ADD B
		CP $30
		JR C, =Move_Bunny.horizontal_px_move.scrolling_fallback
		CP $71
		JR NC, =Move_Bunny.horizontal_px_move.scrolling_fallback
		LD ($81), A
		JP =Move_Bunny.check_end_of_movement
		Move_Bunny.horizontal_px_move.scrolling_fallback:
			LD A, ($43)
			ADD B
			LD ($43), A
			JP =Move_Bunny.check_end_of_movement


	Move_Bunny.vertical_px_move:
		LD A, ($80)
		ADD B
		CP $30
		JR C, =Move_Bunny.vertical_px_move.scrolling_fallback
		CP $71
		JR NC, =Move_Bunny.vertical_px_move.scrolling_fallback
		LD ($80), A
		JP =Move_Bunny.check_end_of_movement
		Move_Bunny.vertical_px_move.scrolling_fallback:
			LD A, ($42)
			ADD B
			LD ($42), A
			JP =Move_Bunny.check_end_of_movement

	Move_Bunny.check_end_of_movement:
		LD A, ($84)
		INC A
		AND $0f
		LD ($84), A
		JR NZ, =Move_Bunny.end
		LD ($83), A
		LD A, ($85)
		DEC A

		BIT 1, A
		JR NZ, =Move_Bunny.vertical_tile_move

		Move_Bunny.horizontal_tile_move:
			LD A, ($86)
			ADD B
			LD ($86), A
			JP =Move_Bunny.end

		Move_Bunny.vertical_tile_move:
			LD A, ($87)
			ADD B
			LD ($87), A

	Move_Bunny.end:
	RET

Display_Bunny: ; X position in $81, Y position in $80
	LD A, ($86)
	LD HL, $9800
	CALL =Print_8bit

	LD A, ($87)
	LD HL, $9820
	CALL =Print_8bit

	LD A, ($81)
	LD B, A
	LD A, ($80)
	LD C, A
	LD A, ($84)

	SUB $08
	BIT 7, A
	JR Z, =Display_Bunny.Hop_ABS1_end

	; Adding hop animation to Y
	XOR $ff
	INC A
	Display_Bunny.Hop_ABS1_end:
	SUB $04
	BIT 7, A
	JR Z, =Display_Bunny.Hop_ABS2_end
	XOR $ff
	INC A
	Display_Bunny.Hop_ABS2_end:
	ADD C

	LD C, A

	; X flip
	LD A, ($85)
	CP $02
	LD E, $01
	LD D, $00
	JR NZ, =Display_Bunny.Write_OBJ
	LD D, $20
	LD E, $03

	Display_Bunny.Write_OBJ:
	; First OBJ (left)
	LD HL, $FE00
	LD A, C
	LD (HL+), A
	LD A, B
	LD (HL+), A
	LD A, E
	LD (HL+), A
	LD A, D
	LD (HL+), A
	
	; Second OBJ
	LD A, B
	ADD $08
	LD B, A

	LD A, C
	LD (HL+), A
	LD A, B
	LD (HL+), A
	LD A, E
	XOR $02
	LD (HL+), A
	LD A, D
	LD (HL+), A
	RET