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Freeze_Enemy_Attack: ; Direction to face in E. Result in BC (XY), Direction in D
LD A, E
DEC A
DEC D
XOR D
INC D
CP $00
JR Z, =.attack
BIT 1, A
JR NZ, =.attack
LD D, E
RET
.attack:
LD A, E
OR $10
LD D, A
PUSH BC
LD A, $mem_bunny_direction
AND $08
LD B, A
LD A, $mem_bunny_flags
AND $01
OR B
CP $09
POP BC
RET Z
LD A, $01
LD $mem_bunny_status, A
LD A, $02
LD $mem_bunny_flags, A
LD A, $mem_bunny_direction
AND $07
LD $mem_bunny_direction, A
LD A, $mem_bunny_x
LD $mem_bunny_predicted_x, A
LD A, $mem_bunny_y
LD $mem_bunny_predicted_y, A
LD A, $00
LD $mem_entity_being_attacked_low, A
LD A, $04
LD $mem_bunny_status_clear_turn_counter, A
LD A, $enum_dungeon_mode
LD $mem_requested_mode, A
RET
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