Freeze_Enemy_Attack: ; Direction to face in E. Result in BC (XY), Direction in D
LD A, E
OR $10
LD D, A
LD A, $01
LD $mem_bunny_status, A
LD A, $02
LD $mem_bunny_flags, A
LD A, $mem_bunny_direction
AND $07
LD $mem_bunny_direction, A
CALL =Fix_Bunny_screen
LD A, $04
LD $mem_bunny_status_clear_turn_counter, A
RET