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.MACRODEF CLOSE_DIALOGUE
LD A, $04
LD $mem_display_flag, A
LD HL, $dialogue_first_line
LD BC, $12
CALL =bzero
LD HL, $dialogue_third_line
LD BC, $12
CALL =bzero
.END
Copy_Dialogue_Buffer:
LD A, $mem_display_flag
BIT 2, A
RET Z
RES 2, A
LD $mem_display_flag, A
LD HL, $9dc1
LD DE, $dialogue_first_line
LD BC, $12
CALL =memcpy
; LD HL, $9de1
; LD DE, $dialogue_second_line
; LD BC, $12
; CALL =memcpy
LD HL, $9e01
LD DE, $dialogue_third_line
LD BC, $12
JP =memcpy
Init_Menu:
LD HL, $dialogue_menu_choice1
LD BC, =Menu_Choice_1
CALL =Print_str
LD HL, $dialogue_menu_choice2
LD BC, =Menu_Choice_2
CALL =Print_str
LD HL, $dialogue_menu_choice3
LD BC, =Menu_Choice_3
CALL =Print_str
LD HL, $dialogue_menu_choice4
LD BC, =Menu_Choice_4
CALL =Print_str
LD HL, $dialogue_menu_choice1_routine
LD BC, =Hop_Attack
LD A, B
LD (HL+), A
LD A, C
LD (HL+), A
LD BC, =Heal_Attack
LD A, B
LD (HL+), A
LD A, C
LD (HL+), A
LD BC, =Freeze_Attack
LD A, B
LD (HL+), A
LD A, C
LD (HL+), A
LD BC, =Earcoptr_Attack
LD A, B
LD (HL+), A
LD A, C
LD (HL+), A
RET
Nothing:
RET
Exit_Menu:
LD A, $enum_dungeon_mode
LD $mem_requested_mode, A
.CLOSE_DIALOGUE
RET
Display_dialogue_cursor:
LD A, $mem_current_mode
CP $enum_dungeon_menu_mode
RET NZ
LD A, $mem_menu_cursor_position
LD BC, $0000
LD DE, $0000
CP $00
JR NZ, =Display_dialogue_cursor.choice1_false
LD B, $69
Display_dialogue_cursor.choice1_false:
CP $01
JR NZ, =Display_dialogue_cursor.choice2_false
LD C, $69
Display_dialogue_cursor.choice2_false:
CP $02
JR NZ, =Display_dialogue_cursor.choice3_false
LD D, $69
Display_dialogue_cursor.choice3_false:
CP $03
JR NZ, =Display_dialogue_cursor.choice4_false
LD E, $69
Display_dialogue_cursor.choice4_false:
LD A, B
LD $dialogue_menu_choice1_cursor, A
LD A, C
LD $dialogue_menu_choice2_cursor, A
LD A, D
LD $dialogue_menu_choice3_cursor, A
LD A, E
LD $dialogue_menu_choice4_cursor, A
RET
Move_dialogue_cursor:
LD A, $mem_current_mode
CP $enum_dungeon_menu_mode
RET NZ
LD A, $mem_last_button_direction
LD B, A
LD A, $mem_button_direction
CP $00
RET Z
CP B
RET Z
DEC A
BIT 1, A
JR Z, =Move_dialogue_cursor.Vertical_axis
LD A, $mem_menu_cursor_position
XOR $02
LD $mem_menu_cursor_position, A
RET
Move_dialogue_cursor.Vertical_axis:
LD A, $mem_menu_cursor_position
XOR $01
LD $mem_menu_cursor_position, A
RET
Check_dialogue_action:
LD A, $mem_current_mode
CP $enum_dungeon_menu_mode
JR Z, =.Check_exit
CP $enum_dungeon_dialogue_mode
RET NZ
.Check_exit:
LD A, $mem_last_button_action
LD B, A
LD A, $mem_button_action
CP B
RET Z
BIT 3, A
JP NZ, =Exit_Menu
BIT 0, A
RET Z
LD A, $mem_current_mode
CP $enum_dungeon_menu_mode
RET NZ
LD HL, $dialogue_menu_choice1_routine
LD A, $mem_menu_cursor_position
SLA A
ADD L
LD L, A
LD A, (HL+)
LD D, A
LD A, (HL+)
LD E, A
.CALL_DE
RET
Check_Open_Menu_button:
LD A, $mem_current_mode
CP $enum_dungeon_mode
RET NZ
LD A, $mem_last_button_action
AND $08
LD B, A
LD A, $mem_button_action
AND $08
CP B
RET Z
BIT 3, A
RET Z
CALL =Init_Menu
LD A, $05
LD $mem_display_flag, A
LD A, $enum_dungeon_menu_mode
LD $mem_requested_mode, A
RET
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