1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
Generation_Event_Execution:
LD A, $mem_floor_count
LD D, A
LD HL, $mem_dungeon_generation_events
.loop:
LD A, (HL+)
AND A
JR Z, =.skip
CP D
JR NZ, =.skip
LD A, (HL+)
PUSH HL
PUSH DE
LD BC, =Generation_Event_Jump_Table
.JUMP_TABLE
POP DE
POP HL
.skip:
LD A, L
AND $f8
ADD $08
LD L, A
AND A
JR NZ, =.loop
RET
Generation_Event_Jump_Table:
; 00
RET
NOP
NOP
NOP
; 01
JP =.Dialogue_Script
NOP
; 02
JP =.Remove_Stairs
NOP
; 03
JP =.Load_Entity
NOP
; 04
JP =.Entity_Random_Room
NOP
; 05
JP =.Entity_XY
NOP
.Dialogue_Script:
LD A, $enum_dungeon_dialogue_mode
LD $mem_requested_mode, A
LD A, (HL+)
LD $mem_dialogue_script_bank, A
LD A, (HL+)
LD ($mem_dialogue_script_program_counter), A
LD A, (HL)
LD ($mem_dialogue_script_program_counter+1), A
JP =Dialogue_script_step
.Load_Entity:
LD A, (HL+)
LD E, A
LD D, $00
LD A, (HL)
LD HL, $mem_loaded_entities_indices
ADD HL, DE
LD (HL), A
RET
.Entity_Random_Room:
LD A, $01
LD $tmp_var_3, A
LD D, (HL)
CALL =FindFreeEntity
LD A, D
JP =Initialize_Entity
.Entity_XY:
LD A, (HL+)
LD D, A
LD A, (HL+)
LD B, A
LD A, (HL+)
LD C, A
LD A, (HL)
DBG
SWAP A
OR $02
LD $tmp_var_3, A
CALL =FindFreeEntity
LD A, D
JP =Initialize_Entity
.Remove_Stairs:
LD HL, $mem_object_list
LD (HL), $00
RET
|