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path: root/map/generationevents.gbasm
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Generation_Event_Execution:
	LD A, $mem_floor_count
	LD D, A
	LD HL, $mem_dungeon_generation_events
	.loop:
		LD A, (HL+)
		CP $00
		JR Z, =.skip
		CP D
		JR NZ, =.skip

		LD A, (HL+)
		PUSH HL
		PUSH DE
		LD BC, =Generation_Event_Jump_Table

		.JUMP_TABLE

		POP DE
		POP HL

		.skip:
		LD A, L
		AND $fc
		ADD $04
		LD L, A
		CP $00
		JR NZ, =.loop
	RET

Generation_Event_Jump_Table:
	; 00
	RET
	NOP
	NOP
	NOP

	; 01
	JP =.Dialogue_Script
	NOP

	; 02
	JP =.Entity
	NOP

	; 03
	JP =.Remove_Stairs

	.Dialogue_Script:
	LD A, $enum_dungeon_dialogue_mode
	LD $mem_requested_mode, A

	LD A, (HL+)
	LD ($mem_dialogue_script_program_counter), A
	LD A, (HL)
	LD ($mem_dialogue_script_program_counter+1), A
	JP =Dialogue_script_step

	.Entity:
	LD A, (HL)
	LD $mem_loaded_special_entity_index, A

	CALL =FindFreeEntity
	LD A, $01
	LD $tmp_var_3, A
	LD A, $07
	CALL =Initialize_Entity
	RET

	.Remove_Stairs:
	LD HL, $mem_object_list
	LD (HL), $00
	RET

Init_DemoQuest_Event:
	LD HL, $mem_dungeon_generation_events
	
	LD (HL), $01 ; floor
	INC HL
	LD (HL), $01 ; jump table dialogue script
	INC HL
	LD (HL), high(=Demo_quest_init)
	INC HL
	LD (HL), low(=Demo_quest_init)

	INC HL

	LD (HL), $10 ; floor
	INC HL
	LD (HL), $02 ; jump table entity
	INC HL
	LD (HL), $06 ; demo quest bunny idx
	INC HL

	INC HL

	LD (HL), $10 ; floor
	INC HL
	LD (HL), $03 ; jump table remove stairs
	INC HL
	INC HL

	INC HL

	LD (HL), $10 ; floor
	INC HL
	LD (HL), $01 ; jump table dialogue script
	INC HL
	LD (HL), high(=Demo_quest_floor_reach)
	INC HL
	LD (HL), low(=Demo_quest_floor_reach)

	RET