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Generation_Event_Execution:
LD A, $mem_floor_count
LD D, A
LD HL, $mem_dungeon_generation_events
.loop:
LD A, (HL+)
CP $00
JR Z, =.skip
CP D
JR NZ, =.skip
LD A, (HL+)
PUSH HL
PUSH DE
LD BC, =Generation_Event_Jump_Table
.JUMP_TABLE
POP DE
POP HL
.skip:
LD A, L
AND $fc
ADD $04
LD L, A
CP $00
JR NZ, =.loop
RET
Generation_Event_Jump_Table:
; 00
RET
NOP
NOP
NOP
; 01
JP =.Dialogue_Script
NOP
; 02
JP =.Entity
NOP
; 03
JP =.Remove_Stairs
.Dialogue_Script:
LD A, $enum_dungeon_dialogue_mode
LD $mem_requested_mode, A
LD A, (HL+)
LD ($mem_dialogue_script_program_counter), A
LD A, (HL)
LD ($mem_dialogue_script_program_counter+1), A
JP =Dialogue_script_step
.Entity:
LD A, (HL)
LD $mem_loaded_special_entity_index, A
CALL =FindFreeEntity
LD A, $01
LD $tmp_var_3, A
LD A, $07
CALL =Initialize_Entity
RET
.Remove_Stairs:
LD HL, $mem_object_list
LD (HL), $00
RET
Init_DemoQuest_Event:
LD HL, $mem_dungeon_generation_events
LD (HL), $01 ; floor
INC HL
LD (HL), $01 ; jump table dialogue script
INC HL
LD (HL), high(=Demo_quest_init)
INC HL
LD (HL), low(=Demo_quest_init)
INC HL
LD (HL), $10 ; floor
INC HL
LD (HL), $02 ; jump table entity
INC HL
LD (HL), $06 ; demo quest bunny idx
INC HL
INC HL
LD (HL), $10 ; floor
INC HL
LD (HL), $03 ; jump table remove stairs
INC HL
INC HL
INC HL
LD (HL), $10 ; floor
INC HL
LD (HL), $01 ; jump table dialogue script
INC HL
LD (HL), high(=Demo_quest_floor_reach)
INC HL
LD (HL), low(=Demo_quest_floor_reach)
RET
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