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Pick_Random_Room_Avoid_A: ; input A = room to avoid (or FF if none), output A = chosen room idx
PUSH BC
CP $FF
JR Z, =.All_rooms_allowed
LD B, A
.Skip_bunny_room:
LD A, $mem_number_of_rooms
CP $01
JR Z, =.All_rooms_allowed
DEC A
CALL =RNG_Bound
INC A
LD C, A
LD A, B
CP C
LD A, C
JR C, =.Room_restriction.end
DEC A
JR =.Room_restriction.end
.All_rooms_allowed:
LD A, $mem_number_of_rooms
CALL =RNG_Bound
.Room_restriction.end:
POP BC
RET
Pick_Room_Position_Avoid_A:; input A = room to avoid (or FF if none), output BC = XY position
CALL =Pick_Random_Room_Avoid_A
Pick_Room_position: ; input A = room to spawn in, output BC = XY position
PUSH HL
PUSH DE
SLA A
SLA A
ADD low($mem_room_list)
LD C, A
LD B, high($mem_room_list)
; X
LD A, (BC)
LD D, A
INC BC
LD A, (BC)
INC A
CALL =RNG_Bound
ADD D
LD H, A
INC BC
; Y
LD A, (BC)
LD D, A
INC BC
LD A, (BC)
INC A
CALL =RNG_Bound
ADD D
LD L, A
LD B, H
LD C, L
POP DE
POP HL
RET
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