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_sound_effect_Damage:
LD A, $mem_sound_flags
SET 4, A
LD $mem_sound_flags, A
LD A, $00
LD ($21), A
LD A, $80
LD ($23), A
.RET_WAIT_NEXT_FRAME
.RET_WAIT_NEXT_FRAME
.RET_WAIT_NEXT_FRAME
.RET_WAIT_NEXT_FRAME
.RET_WAIT_NEXT_FRAME
.RET_WAIT_NEXT_FRAME
LD A, $3f
LD ($20), A
LD A, $82
LD ($21), A
LD A, $14
LD ($22), A
LD A, $80
LD ($23), A
.RET_WAIT_NEXT_FRAME
.RET_WAIT_NEXT_FRAME
.RET_WAIT_NEXT_FRAME
.RET_WAIT_NEXT_FRAME
.RET_WAIT_NEXT_FRAME
.RET_WAIT_NEXT_FRAME
LD A, $3f
LD ($20), A
LD A, $a2
LD ($21), A
LD A, $14
LD ($22), A
LD A, $80
LD ($23), A
LD A, $mem_sound_flags
SET 5, A
LD $mem_sound_flags, A
LD A, $10
LD $mem_sound_effect_frame_count, A
LD A, $ff
LD ($mem_sound_effect_pc), A
RET
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