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Loading_Mode_VBlank:
LD A, $mem_current_mode
CP $enum_loading_mode
RET NZ
LD A, $mem_loading_mode_vblank_func_pointer_high
LD B, A
LD A, $mem_loading_mode_vblank_func_pointer_low
LD C, A
PUSH BC
RET
Loading_Mode_Regular:
LD A, $mem_current_mode
CP $enum_loading_mode
RET NZ
LD A, $mem_loading_mode_regular_func_pointer_high
LD B, A
LD A, $mem_loading_mode_regular_func_pointer_low
LD C, A
PUSH BC
RET
Canceled_Attack_VBlank:
RET
Canceled_Attack_Regular:
LD A, $enum_dungeon_mode
LD $mem_requested_mode, A
RET
Canceled_Attack:
LD HL, $mem_entities_list
LD A, L
ADD $13
LD L, A
Reset_Entities_Animations.loop:
LD A, (HL)
AND $07
LD (HL), A
Reset_Entities_Animations.loop.next:
LD A, L
AND $f0
ADD $13
LD L, A
CP $03
JR NZ, =Reset_Entities_Animations.loop
LD BC, =Canceled_Attack_VBlank
LD A, B
LD $mem_loading_mode_vblank_func_pointer_high, A
LD A, C
LD $mem_loading_mode_vblank_func_pointer_low, A
LD BC, =Canceled_Attack_Regular
LD A, B
LD $mem_loading_mode_regular_func_pointer_high, A
LD A, C
LD $mem_loading_mode_regular_func_pointer_low, A
LD A, $enum_loading_mode
LD $mem_requested_mode, A
.CLOSE_DIALOGUE
LD A, $mem_map_loading_flags
SET 3, A
LD $mem_map_loading_flags, A
LD A, $mem_bunny_direction
OR $40
LD $mem_bunny_direction, A
RET
.INCLUDE "playerattacks/hop.gbasm"
.INCLUDE "playerattacks/heal.gbasm"
.INCLUDE "playerattacks/freeze.gbasm"
.INCLUDE "playerattacks/earcoptr.gbasm"
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