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Earcoptr_Attack_Loading_VBlank:
LD A, $mem_loading_step
INC A
AND $1f
LD $mem_loading_step, A
CP $00
RET NZ
LD A, $enum_dungeon_mode
LD $mem_current_mode, A
LD $mem_requested_mode, A
LD A, $mem_map_loading_flags
SET 3, A
LD $mem_map_loading_flags, A
RET
Earcoptr_Attack_Loading_Regular:
LD A, $mem_loading_step
CP $00
RET Z
CP $11
RET C
SUB $10
LD BC, $mem_entities_list
SLA A
SLA A
SLA A
SLA A
INC A
LD C, A
LD A, (BC)
LD E, A
LD A, $mem_bunny_x
SUB E
.ABS
CP $02
RET NC
INC C
LD A, (BC)
LD E, A
LD A, $mem_bunny_y
SUB E
.ABS
CP $02
RET NC
LD A, C
ADD $04
LD C, A
LD A, (BC)
SUB $01
RET C
LD (BC), A
INC C
LD A, (BC)
SET 3, A
LD (BC), A
LD A, $mem_moving_animation_step
LD B, A
LD A, $1f
SUB B
LD $mem_blinking_animation_counter, A
RET
Earcoptr_Attack:
PUSH BC
LD A, $mem_bunny_x
LD B, A
LD A, $mem_bunny_y
LD C, A
LD A, $02
PUSH DE
LD E, $30
LD D, $00
CALL =Try_Launch_Animation
POP DE
POP BC
LD BC, =Earcoptr_Attack_Loading_VBlank
LD A, B
LD $mem_loading_mode_vblank_func_pointer_high, A
LD A, C
LD $mem_loading_mode_vblank_func_pointer_low, A
LD BC, =Earcoptr_Attack_Loading_Regular
LD A, B
LD $mem_loading_mode_regular_func_pointer_high, A
LD A, C
LD $mem_loading_mode_regular_func_pointer_low, A
LD A, $enum_loading_mode
LD $mem_requested_mode, A
.CLOSE_DIALOGUE
RET
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