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Preload_Map_Hop:
LD A, $mem_loading_step
LD C, A
; Getting the +1/-1 value of the direction to B
LD A, $mem_bunny_direction
AND $07
DEC A
AND $01
SLA A
DEC A
LD B, A
LD A, $mem_bunny_direction
AND $07
DEC A
BIT 1, A
JR NZ, =.Map_Load.vertical
.Map_Load.horizontal:
CALL =Load_Next_Block_Column
JR =.Map_Load.End
.Map_Load.vertical:
CALL =Load_Next_Block_Row
.Map_Load.End:
RET
Hop_Attack_Loading_VBlank:
LD A, $mem_loading_step
CP $00
JP Z, =.Skip_Display_Block
LD A, $mem_map_loading_flags
BIT 2, A
RET Z
CALL =Display_Main_Prepared_Block
.COPY_4BYTES $mem_prepared_block_tile, $mem_prepared_loading_block_tile
.COPY_2BYTES $mem_prepared_block_position, $mem_prepared_loading_block_position
LD A, $mem_map_loading_flags
SET 2, A
LD $mem_map_loading_flags, A
CALL =Display_Main_Prepared_Block
LD A, $mem_bunny_direction
SWAP A
AND $07
LD D, A
LD A, $mem_viewport_x
LD B, A
LD A, $mem_viewport_y
LD C, A
LD A, $02
.ADD_A_TO_DIRECTION_BC
LD A, B
LD $mem_viewport_x, A
LD A, C
LD $mem_viewport_y, A
CALL =Display_Object
LD A, $mem_bunny_direction
SWAP A
AND $07
LD D, A
LD A, $mem_viewport_x
LD B, A
LD A, $mem_viewport_y
LD C, A
LD A, $FE
.ADD_A_TO_DIRECTION_BC
LD A, B
LD $mem_viewport_x, A
LD A, C
LD $mem_viewport_y, A
.Skip_Display_Block:
LD A, $mem_loading_step
INC A
AND $0f
LD $mem_loading_step, A
RET
Hop_Attack_Loading_Regular:
LD A, $mem_loading_step
CP $00
JR NZ, =.preload_tiles
LD A, $enum_dungeon_mode
LD $mem_current_mode, A
LD $mem_requested_mode, A
CALL =Update_VBlank_Handler
.SET_SOUND_EFFECT =_sound_effect_Jump
LD A, $mem_bunny_direction
OR $08
LD $mem_bunny_direction, A
LD A, $03
LD $mem_bunny_animation, A
LD A, $mem_map_loading_flags
SET 3, A
LD $mem_map_loading_flags, A
LD A, $mem_bunny_flags
SET 0, A
LD $mem_bunny_flags, A
RET
.preload_tiles:
LD A, $mem_current_mode
CP $enum_loading_mode
RET NZ
CALL =Preload_Map_Hop
.COPY_4BYTES $mem_prepared_loading_block_tile, $mem_prepared_block_tile
.COPY_2BYTES $mem_prepared_loading_block_position, $mem_prepared_block_position
LD A, $mem_bunny_direction
SWAP A
AND $07
LD D, A
LD A, $mem_viewport_x
LD B, A
LD A, $mem_viewport_y
LD C, A
LD A, $01
.ADD_A_TO_DIRECTION_BC
LD A, B
LD $mem_viewport_x, A
LD A, C
LD $mem_viewport_y, A
CALL =Preload_Map_Hop
LD A, $mem_bunny_direction
SWAP A
AND $07
LD D, A
LD A, $mem_viewport_x
LD B, A
LD A, $mem_viewport_y
LD C, A
LD A, $FF
.ADD_A_TO_DIRECTION_BC
LD A, B
LD $mem_viewport_x, A
LD A, C
LD $mem_viewport_y, A
RET
Hop_Attack:
LD A, $mem_bunny_direction
AND $70
LD D, A
SWAP A
OR D
LD D, A
LD A, $mem_bunny_x
LD B, A
LD A, $mem_bunny_y
LD C, A
LD A, $02
.ADD_A_TO_DIRECTION_BC
CALL =Is_Collisionable
CALL =Carve_Entity_Collision_Map
CP $00
JP NZ, =Canceled_Attack
LD BC, =Hop_Attack_Loading_VBlank
LD A, B
LD $mem_loading_mode_vblank_func_pointer_high, A
LD A, C
LD $mem_loading_mode_vblank_func_pointer_low, A
LD BC, =Hop_Attack_Loading_Regular
LD A, B
LD $mem_loading_mode_regular_func_pointer_high, A
LD A, C
LD $mem_loading_mode_regular_func_pointer_low, A
LD A, $enum_loading_mode
LD $mem_requested_mode, A
.CLOSE_DIALOGUE
LD A, $00
LD $mem_loading_step, A
RET
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