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Preload_Map_Hop:
	LD A, $mem_loading_step
	LD C, A
	; Getting the +1/-1 value of the direction to B
	LD A, $mem_bunny_direction
	AND $07
	DEC A
	AND $01
	SLA A
	DEC A
	LD B, A

	LD A, $mem_bunny_direction
	AND $07
	DEC A

	BIT 1, A
	JR NZ, =.Map_Load.vertical

	.Map_Load.horizontal:
		CALL =Load_Next_Block_Column
		JR =.Map_Load.End

	.Map_Load.vertical:
		CALL =Load_Next_Block_Row

	.Map_Load.End:
RET

Hop_Attack_Loading_VBlank:
	LD A, $mem_loading_step
	CP $00
	JP Z, =.Skip_Display_Block

	LD A, $mem_map_loading_flags
	BIT 2, A
	RET Z

	CALL =Display_Main_Prepared_Block

	.COPY_4BYTES $mem_prepared_block_tile, $mem_prepared_loading_block_tile
	.COPY_2BYTES $mem_prepared_block_position, $mem_prepared_loading_block_position

	LD A, $mem_map_loading_flags
	SET 2, A
	LD $mem_map_loading_flags, A

	CALL =Display_Main_Prepared_Block

	LD A, $mem_bunny_direction
	SWAP A
	AND $07
	LD D, A
	LD A, $mem_viewport_x
	LD B, A
	LD A, $mem_viewport_y
	LD C, A
	LD A, $02
	.ADD_A_TO_DIRECTION_BC
	LD A, B
	LD $mem_viewport_x, A
	LD A, C
	LD $mem_viewport_y, A

	CALL =Display_Object

	LD A, $mem_bunny_direction
	SWAP A
	AND $07
	LD D, A
	LD A, $mem_viewport_x
	LD B, A
	LD A, $mem_viewport_y
	LD C, A
	LD A, $FE
	.ADD_A_TO_DIRECTION_BC
	LD A, B
	LD $mem_viewport_x, A
	LD A, C
	LD $mem_viewport_y, A

	.Skip_Display_Block:

	LD A, $mem_loading_step
	INC A
	AND $0f
	LD $mem_loading_step, A
	RET


Hop_Attack_Loading_Regular:
	LD A, $mem_loading_step
	CP $00
	JR NZ, =.preload_tiles

	LD A, $enum_dungeon_mode
	LD $mem_current_mode, A
	LD $mem_requested_mode, A
	CALL =Update_VBlank_Handler
	.SET_SOUND_EFFECT =_sound_effect_Jump
	LD A, $mem_bunny_direction
	OR $08
	LD $mem_bunny_direction, A
	LD A, $03
	LD $mem_bunny_animation, A
	LD A, $mem_map_loading_flags
	SET 3, A
	LD $mem_map_loading_flags, A
	LD A, $mem_bunny_flags
	SET 0, A
	LD $mem_bunny_flags, A
	RET


	.preload_tiles:
	LD A, $mem_current_mode
	CP $enum_loading_mode
	RET NZ
	CALL =Preload_Map_Hop

	.COPY_4BYTES $mem_prepared_loading_block_tile, $mem_prepared_block_tile
	.COPY_2BYTES $mem_prepared_loading_block_position, $mem_prepared_block_position

	LD A, $mem_bunny_direction
	SWAP A
	AND $07
	LD D, A
	LD A, $mem_viewport_x
	LD B, A
	LD A, $mem_viewport_y
	LD C, A
	LD A, $01
	.ADD_A_TO_DIRECTION_BC
	LD A, B
	LD $mem_viewport_x, A
	LD A, C
	LD $mem_viewport_y, A

	CALL =Preload_Map_Hop

	LD A, $mem_bunny_direction
	SWAP A
	AND $07
	LD D, A
	LD A, $mem_viewport_x
	LD B, A
	LD A, $mem_viewport_y
	LD C, A
	LD A, $FF
	.ADD_A_TO_DIRECTION_BC
	LD A, B
	LD $mem_viewport_x, A
	LD A, C
	LD $mem_viewport_y, A

	RET

Hop_Attack:
	LD A, $mem_bunny_direction
	AND $70
	LD D, A
	SWAP A
	OR D
	LD D, A

	LD A, $mem_bunny_x
	LD B, A
	LD A, $mem_bunny_y
	LD C, A

	LD A, $02
	.ADD_A_TO_DIRECTION_BC
	CALL =Is_Collisionable
	CALL =Carve_Entity_Collision_Map
	CP $00
	JP NZ, =Canceled_Attack

	LD BC, =Hop_Attack_Loading_VBlank
	LD A, B
	LD $mem_loading_mode_vblank_func_pointer_high, A
	LD A, C
	LD $mem_loading_mode_vblank_func_pointer_low, A

	LD BC, =Hop_Attack_Loading_Regular
	LD A, B
	LD $mem_loading_mode_regular_func_pointer_high, A
	LD A, C
	LD $mem_loading_mode_regular_func_pointer_low, A

	LD A, $enum_loading_mode
	LD $mem_requested_mode, A

	.CLOSE_DIALOGUE
	LD A, $00
	LD $mem_loading_step, A
	RET