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Load_Tile:
LD HL, $8020
LD DE, =OBJ_Tile_Image_Data
LD BC, $0280
CALL =memcpy
CALL =Load_Number_Font
LD HL, $9200
LD DE, =BG_Tile_Image_Data
LD BC, $0490
CALL =memcpy
RET
Load_Number_Font: ; Load number font into the tilemap at tiles 0x10-0x1f
LD HL, $8800
LD DE, =Font_Data
LD BC, $0158
Load_Number_Font.loop:
LD A, (DE)
LD (HL+), A
LD (HL+), A
INC DE
DEC BC
XOR A
CP B
JR NZ, =Load_Number_Font.loop
CP C
JR NZ, =Load_Number_Font.loop
RET
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