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BG_Tile_Image_Data:
; Leaf wall
.DB $ff, $b3, $4c, $ff, $28, $d7, $ba, $47, $e4, $ef, $41, $ff, $47, $b8, $cd, $3d
.DB $bd, $5a, $e7, $fd, $2a, $d7, $aa, $6d, $82, $fe, $83, $ff, $bc, $c7, $c3, $ee
.DB $70, $7f, $82, $ff, $2d, $d3, $58, $af, $6d, $1a, $fc, $bd, $e7, $e7, $00, $00
.DB $13, $ff, $76, $df, $35, $ba, $48, $fd, $69, $d7, $e7, $ef, $bc, $bc, $00, $00
OBJ_Tile_Image_Data:
; Bunny Side
.DB $00, $00, $44, $44, $aa, $ee, $aa, $ee, $fe, $b2, $fc, $b4, $fc, $94, $75, $4d
.DB $ff, $82, $6f, $70, $3f, $20, $3f, $20, $31, $2e, $4e, $7f, $51, $71, $60, $60
.DB $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $c0, $c0
.DB $34, $f4, $ce, $3a, $fe, $0a, $fc, $04, $bc, $44, $5c, $e4, $88, $f8, $f0, $f0
; Bunny Back
.DB $00, $00, $00, $00, $00, $00, $1c, $1c, $2e, $32, $2f, $3b, $1f, $19, $0e, $0f
.DB $13, $1c, $27, $38, $2f, $30, $2f, $30, $2f, $30, $13, $1c, $15, $1b, $0e, $0e
.DB $00, $00, $40, $40, $a0, $e0, $a0, $e0, $e0, $a0, $e0, $20, $c0, $40, $e0, $e0
.DB $d0, $30, $d0, $30, $e8, $18, $f8, $08, $f0, $10, $90, $70, $70, $90, $e0, $e0
; Bunny Front
.DB $00, $00, $04, $04, $0a, $0e, $0a, $0e, $0e, $0a, $0f, $09, $07, $05, $0f, $0e
.DB $17, $1c, $17, $1a, $2f, $30, $3f, $20, $1f, $10, $17, $1d, $0d, $0f, $06, $06
.DB $00, $00, $00, $00, $00, $00, $70, $70, $e8, $98, $e8, $b8, $f0, $30, $e0, $e0
.DB $d0, $70, $e8, $98, $e8, $18, $f8, $08, $f8, $08, $d0, $70, $60, $e0, $c0, $c0
Number_Font_Data:
.DB $00, $38, $4c, $c6, $c6, $64, $38, $00 ; 0
.DB $00, $18, $38, $18, $18, $18, $7e, $00 ; 1
.DB $00, $7c, $c6, $0e, $7c, $e0, $fe, $00 ; 2
.DB $00, $7e, $0c, $38, $06, $c6, $7c, $00 ; 3
.DB $00, $1c, $3c, $6c, $cc, $fe, $0c, $00 ; 4
.DB $00, $fc, $80, $fc, $06, $c6, $7c, $00 ; 5
.DB $00, $7c, $c0, $fc, $c6, $c6, $7c, $00 ; 6
.DB $00, $fe, $c6, $0c, $18, $30, $30, $00 ; 7
.DB $00, $7c, $c6, $7c, $c6, $c6, $7c, $00 ; 8
.DB $00, $7c, $c6, $c6, $7e, $06, $7c, $00 ; 9
.DB $00, $3c, $46, $46, $7e, $46, $46, $00 ; A
.DB $00, $7c, $46, $7c, $46, $46, $7c, $00 ; B
.DB $00, $3c, $62, $60, $60, $62, $3c, $00 ; C
.DB $00, $7c, $62, $62, $62, $62, $7c, $00 ; D
.DB $00, $7e, $60, $7c, $60, $60, $7e, $00 ; E
.DB $00, $7e, $60, $7c, $60, $60, $60, $00 ; F
memcpy: ; src = DE, dest = HL, n = BC
Load_Tile.loop0:
LD A, (DE)
LD (HL+), A
INC DE
DEC BC
XOR A
CP B
JR NZ =Load_Tile.loop0
CP C
JR NZ =Load_Tile.loop0
RET
Load_Tile:
LD HL, $8010
LD DE, =OBJ_Tile_Image_Data
LD BC, $00c0
CALL =memcpy
CALL =Load_Number_Font
LD HL, $8200
LD DE, =BG_Tile_Image_Data
LD BC, $0040
CALL =memcpy
RET
Load_Number_Font: ; Load number font into the tilemap at tiles 0x10-0x1f
LD HL, $8100
LD DE, =Number_Font_Data
LD B, $80
Load_Number_Font.loop:
LD A, (DE)
LD (HL+), A
LD (HL+), A
INC DE
DEC B
JR NZ, =Load_Number_Font.loop
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