diff options
author | Astatin <[email protected]> | 2025-07-15 18:57:03 +0200 |
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committer | Astatin <[email protected]> | 2025-07-15 18:57:03 +0200 |
commit | c6972abff6c81565a41df8731509435274a80c1f (patch) | |
tree | 5d73ee5e68132df3465ad1b2b260940b6b40f1b7 /src/io.rs | |
parent | 81f8a04c38671a82c756450bbe13803e1701ada0 (diff) |
Make render function not block when window is suspended
Diffstat (limited to 'src/io.rs')
-rw-r--r-- | src/io.rs | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -31,7 +31,7 @@ pub enum WindowSignal { } pub trait Window { - fn update(&mut self, fb: &[u32; 160 * 144]) -> Option<WindowSignal>; + fn update(&mut self, fb: Box<[u32; 160 * 144]>) -> Option<WindowSignal>; } pub trait Serial { @@ -208,8 +208,8 @@ impl<I: Input, W: Window, S: Serial, A: Audio, LS: LoadSave> Gameboy<I, W, S, A, } if nanos_sleep > 0.0 { - if let Some(fb) = state.mem.display.redraw_request { - if let Some(WindowSignal::Exit) = window.update(&fb) { + if let Some(fb) = state.mem.display.get_redraw_request() { + if let Some(WindowSignal::Exit) = window.update(fb) { break; } } |