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path: root/src/desktop/input.rs
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use std::fs::File;
use std::io::{ErrorKind, Read, Write};

use crate::desktop::window::Keys;
use crate::io::Input;
use crate::logs::{elog, log, LogLevel};
use gilrs::{Button, GamepadId, Gilrs};
use winit::keyboard::KeyCode;

pub struct Gamepad {
    gilrs: Gilrs,
    gamepad_id: Option<GamepadId>,
    last_save_state: bool,
}

impl Gamepad {
    pub fn new() -> Self {
        let gilrs = Gilrs::new().unwrap();

        let gamepad_id = if let Some((gamepad_id, _gamepad)) = gilrs.gamepads().next() {
            log(
                LogLevel::Infos,
                format!("Gamepad connected: {:?}", gamepad_id),
            );
            Some(gamepad_id)
        } else {
            log(LogLevel::Infos, format!("No gamepad found"));
            None
        };

        Self {
            gilrs,
            gamepad_id,
            last_save_state: false,
        }
    }

    pub fn check_special_actions(&self, is_debug: &mut bool) {
        if let Some(gamepad_id) = self.gamepad_id {
            if let Some(gamepad) = self.gilrs.connected_gamepad(gamepad_id) {
                *is_debug = gamepad.is_pressed(Button::West);
            }
        }
    }
}

impl Input for Gamepad {
    fn update_events(&mut self, _cycles: u128) -> Option<u128> {
        if let Some(gamepad_id) = self.gamepad_id {
            if self.gilrs.connected_gamepad(gamepad_id).is_none() {
                log(
                    LogLevel::Infos,
                    format!("Gamepad disconnected: {:?}", gamepad_id),
                );
                self.gamepad_id = None;
            }
        } else {
            if let Some((gamepad_id, _gamepad)) = self.gilrs.gamepads().next() {
                log(
                    LogLevel::Infos,
                    format!("Gamepad connected: {:?}", gamepad_id),
                );
                self.gamepad_id = Some(gamepad_id);
            }
        }

        while let Some(_) = self.gilrs.next_event() {}
        None
    }

    fn get_action_gamepad_reg(&self) -> u8 {
        let mut res = 0xf;

        if let Some(gamepad_id) = self.gamepad_id {
            if let Some(gamepad) = self.gilrs.connected_gamepad(gamepad_id) {
                if gamepad.is_pressed(Button::East) {
                    res &= 0b1110;
                }

                if gamepad.is_pressed(Button::South) {
                    res &= 0b1101;
                }

                if gamepad.is_pressed(Button::Select) {
                    res &= 0b1011;
                }

                if gamepad.is_pressed(Button::Start) {
                    res &= 0b0111;
                }
            }
        }

        res
    }

    fn get_direction_gamepad_reg(&self) -> u8 {
        let mut res = 0xf;

        if let Some(gamepad_id) = self.gamepad_id {
            if let Some(gamepad) = self.gilrs.connected_gamepad(gamepad_id) {
                if gamepad.is_pressed(Button::DPadRight) {
                    res &= 0b1110;
                }

                if gamepad.is_pressed(Button::DPadLeft) {
                    res &= 0b1101;
                }

                if gamepad.is_pressed(Button::DPadUp) {
                    res &= 0b1011;
                }

                if gamepad.is_pressed(Button::DPadDown) {
                    res &= 0b0111;
                }
            }
        }

        res
    }

    fn save_state(&mut self) -> bool {
        let mut ret = false;

        if let Some(gamepad_id) = self.gamepad_id {
            if let Some(gamepad) = self.gilrs.connected_gamepad(gamepad_id) {
                let pressed = gamepad.is_pressed(Button::North);
                ret = pressed && !self.last_save_state;
                self.last_save_state = pressed;
            }
        }
        ret
    }
}

pub struct Keyboard {
    keys: Keys,
    action_reg: u8,
    direction_reg: u8,
}

impl Keyboard {
    pub fn new(keys: Keys) -> Self {
        Self {
            keys,
            action_reg: 0,
            direction_reg: 0,
        }
    }
}

impl Input for Keyboard {
    fn update_events(&mut self, _cycles: u128) -> Option<u128> {
        if let Ok(keys) = self.keys.lock() {
            let mut res = 0xf;

            if (*keys).contains(&KeyCode::KeyA) {
                res &= 0b1110;
            }

            if (*keys).contains(&KeyCode::KeyB) {
                res &= 0b1101;
            }

            if (*keys).contains(&KeyCode::Backspace) {
                res &= 0b1011;
            }

            if (*keys).contains(&KeyCode::Enter) {
                res &= 0b0111;
            }

            self.action_reg = res;

            let mut res = 0xf;

            if (*keys).contains(&KeyCode::ArrowRight) {
                res &= 0b1110;
            }

            if (*keys).contains(&KeyCode::ArrowLeft) {
                res &= 0b1101;
            }

            if (*keys).contains(&KeyCode::ArrowUp) {
                res &= 0b1011;
            }

            if (*keys).contains(&KeyCode::ArrowDown) {
                res &= 0b0111;
            }

            self.direction_reg = res;
        }

        None
    }

    fn get_action_gamepad_reg(&self) -> u8 {
        self.action_reg
    }

    fn get_direction_gamepad_reg(&self) -> u8 {
        self.direction_reg
    }

    fn save_state(&mut self) -> bool {
        false
    }
}

pub struct GamepadRecorder {
    input: Box<dyn Input>,
    record_file: File,
    action_reg: u8,
    direction_reg: u8,
}

impl GamepadRecorder {
    pub fn new(input: Box<dyn Input>, record_file: String) -> Self {
        Self {
            input,
            record_file: File::create(record_file).expect("Couldn't create gamepad record file"),
            action_reg: 0xff,
            direction_reg: 0xff,
        }
    }
}

impl Input for GamepadRecorder {
    fn update_events(&mut self, cycles: u128) -> Option<u128> {
        self.input.update_events(cycles);

        let new_action_reg = self.input.get_action_gamepad_reg();
        let new_direction_reg = self.input.get_direction_gamepad_reg();

        if self.action_reg != new_action_reg || self.direction_reg != new_direction_reg {
            log(
                LogLevel::Debug,
                format!(
                    "input update on cycle {} ! 0x{:02x} 0x{:02x}",
                    cycles, new_action_reg, new_direction_reg
                ),
            );
            if let Err(err) = self.record_file.write_all(&cycles.to_le_bytes()) {
                elog(
                    LogLevel::Error,
                    format!("Failed to write to record file: {}", err),
                );
            };
            if let Err(err) = self
                .record_file
                .write_all(&[new_action_reg, new_direction_reg])
            {
                elog(
                    LogLevel::Error,
                    format!("Failed to write to record file: {}", err),
                );
            }
            if let Err(err) = self.record_file.flush() {
                elog(
                    LogLevel::Error,
                    format!("Failed to flush record file writes: {}", err),
                );
            }
        }

        self.action_reg = new_action_reg;
        self.direction_reg = new_direction_reg;
        None
    }

    fn get_action_gamepad_reg(&self) -> u8 {
        self.action_reg
    }

    fn get_direction_gamepad_reg(&self) -> u8 {
        self.direction_reg
    }

    fn save_state(&mut self) -> bool {
        false
    }
}

pub struct GamepadReplay {
    record_file: File,
    action_reg: u8,
    direction_reg: u8,
    next_cycle_update: Option<u128>,
    last_save_state: bool,
}

impl GamepadReplay {
    pub fn new(record_file: String) -> Self {
        let mut file = File::open(record_file).expect("Couldn't open gamepad record file");

        let mut cycles_le: [u8; 16] = [0; 16];

        let next_cycle_update = match file.read_exact(&mut cycles_le) {
            Err(err) if err.kind() == ErrorKind::UnexpectedEof => None,
            Err(err) => panic!("{}", err),
            Ok(_) => Some(u128::from_le_bytes(cycles_le)),
        };

        Self {
            record_file: file,
            action_reg: 0xff,
            direction_reg: 0xff,
            next_cycle_update,
            last_save_state: false,
        }
    }
}

impl Input for GamepadReplay {
    fn update_events(&mut self, cycles: u128) -> Option<u128> {
        if let Some(next_cycle_update) = self.next_cycle_update {
            if cycles >= next_cycle_update {
                let mut inputs: [u8; 2] = [0; 2];

                self.record_file
                    .read_exact(&mut inputs)
                    .expect("Unexpected EOF after cycle but before input");

                self.action_reg = inputs[0];
                self.direction_reg = inputs[1];

                log(
                    LogLevel::Debug,
                    format!(
                        "input update on cycle {} ! 0x{:02x} 0x{:02x}",
                        cycles, self.action_reg, self.direction_reg
                    ),
                );

                let mut cycles_le: [u8; 16] = [0; 16];

                self.next_cycle_update = match self.record_file.read_exact(&mut cycles_le) {
                    Err(err) if err.kind() == ErrorKind::UnexpectedEof => None,
                    Err(err) => panic!("{}", err),
                    Ok(_) => Some(u128::from_le_bytes(cycles_le)),
                };
            }
        }

        return self.next_cycle_update;
    }

    fn get_action_gamepad_reg(&self) -> u8 {
        self.action_reg
    }

    fn get_direction_gamepad_reg(&self) -> u8 {
        self.direction_reg
    }

    fn save_state(&mut self) -> bool {
        if self.last_save_state {
            return false;
        }
        if self.next_cycle_update == None {
            self.last_save_state = true;
            return true;
        }
        false
    }
}