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pub mod audio;
pub mod consts;
pub mod desktop;
pub mod display;
pub mod interrupts_timers;
pub mod io;
pub mod mmio;
pub mod opcodes;
pub mod state;
use crate::desktop::input::{Gamepad, GamepadRecorder, GamepadReplay, Keyboard};
use crate::desktop::load_save::FSLoadSave;
use crate::io::Input;
use clap::Parser;
#[derive(Parser)]
#[command(author, version, about, long_about = None)]
struct Cli {
/// The gameboy rom file
rom: String,
/// Setting uses more battery and set the CPU to 100% but could sometimes solve inconsistent timing.
#[arg(long)]
loop_lock_timing: bool,
#[arg(long)]
fifo_input: Option<String>,
#[arg(long)]
fifo_output: Option<String>,
#[arg(long)]
record_input: Option<String>,
#[arg(long)]
replay_input: Option<String>,
#[arg(long)]
state_file: Option<String>,
#[arg(short, long, default_value_t = false)]
load_state: bool,
#[arg(short, long, default_value_t = false)]
keyboard: bool,
#[arg(short, long, default_value_t = 1.0)]
speed: f32,
#[arg(short, long, default_value_t = false)]
debug: bool,
}
fn main() {
let cli = Cli::parse();
println!("Starting {:?}...", &cli.rom);
let serial = desktop::serial::UnconnectedSerial {};
let window = desktop::window::DesktopWindow::new().unwrap();
let mut gamepad: Box<dyn Input> = if let Some(record_file) = cli.replay_input {
Box::new(GamepadReplay::new(record_file))
} else if cli.keyboard {
Box::new(Keyboard::new(window.keys.clone()))
} else {
Box::new(Gamepad::new())
};
if let Some(record_file) = cli.record_input {
gamepad = Box::new(GamepadRecorder::new(gamepad, record_file));
};
let mut fs_load_save = FSLoadSave::new(&cli.rom, format!("{}.sav", &cli.rom));
if let Some(state_file) = &cli.state_file {
fs_load_save = fs_load_save.state_file(state_file);
}
let mut gameboy = io::Gameboy::<_, _, _, desktop::audio::RodioAudio, _>::new(
gamepad,
window,
serial,
fs_load_save,
cli.speed as f64,
);
if cli.debug {
gameboy.debug();
}
if cli.load_state {
gameboy.load_state().unwrap();
}
gameboy.start();
}
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