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pub mod audio;
pub mod consts;
pub mod desktop;
pub mod display;
pub mod interrupts_timers;
pub mod io;
pub mod mmio;
pub mod opcodes;
pub mod state;
use crate::desktop::input::{Gamepad, GamepadRecorder, GamepadReplay, Keyboard};
use crate::desktop::load_save::FSLoadSave;
use crate::io::{Serial, Input};
use clap::Parser;
#[derive(Parser)]
#[command(author, version, about, long_about = None)]
struct Cli {
/// The gameboy rom file
rom: String,
/// Serial communication input from a FIFO file
#[arg(long)]
fifo_input: Option<String>,
/// Serial communication output from a FIFO file
#[arg(long)]
fifo_output: Option<String>,
/// Record the inputs into a file when they happen so it can be replayed with --replay-input
#[arg(long)]
record_input: Option<String>,
/// Replay the inputs from the file recorded by record_input
#[arg(long)]
replay_input: Option<String>,
/// The file to which the state will be save when using the X (North) button of the controller
/// and loaded from when using the --load-state parameter
#[arg(long)]
state_file: Option<String>,
/// Start at the state defined by --state-file instead of the start of bootrom with empty mem
#[arg(short, long, default_value_t = false)]
load_state: bool,
/// Gets inputs from keyboard instead of gamepad
#[arg(short, long, default_value_t = false)]
keyboard: bool,
#[arg(short, long, default_value_t = 1.0)]
speed: f32,
/// Will print all of the opcodes executed (WARNING: THERE ARE MANY)
#[arg(short, long, default_value_t = false)]
debug: bool,
/// Skip bootrom (will start the execution at 0x100 with all registers empty
#[arg(long, default_value_t = false)]
skip_bootrom: bool,
/// Dump state to files on stop
#[arg(long, default_value_t = false)]
stop_dump_state: bool,
/// Window title
#[arg(long, default_value = "Gameboy Emulator")]
title: String
}
fn main() {
let cli = Cli::parse();
println!("Starting {:?}...", &cli.rom);
let window = desktop::window::DesktopWindow::new(cli.title).unwrap();
let serial: Box<dyn Serial> = match (cli.fifo_input, cli.fifo_output) {
(Some(fifo_input), Some(fifo_output)) => Box::new(desktop::serial::FIFOSerial::new(fifo_input, fifo_output)),
_ => Box::new(desktop::serial::UnconnectedSerial {})
};
let mut gamepad: Box<dyn Input> = if let Some(record_file) = cli.replay_input {
Box::new(GamepadReplay::new(record_file))
} else if cli.keyboard {
Box::new(Keyboard::new(window.keys.clone()))
} else {
Box::new(Gamepad::new())
};
if let Some(record_file) = cli.record_input {
gamepad = Box::new(GamepadRecorder::new(gamepad, record_file));
};
let mut fs_load_save = FSLoadSave::new(&cli.rom, format!("{}.sav", &cli.rom));
if let Some(state_file) = &cli.state_file {
fs_load_save = fs_load_save.state_file(state_file);
}
let mut gameboy = io::Gameboy::<_, _, _, desktop::audio::RodioAudio, _>::new(
gamepad,
window,
serial,
fs_load_save,
cli.speed as f64,
);
if cli.debug {
gameboy.debug();
}
if cli.load_state {
gameboy.load_state().unwrap();
}
if cli.skip_bootrom {
gameboy.skip_bootrom();
}
gameboy.start();
if cli.stop_dump_state {
gameboy.dump_state().unwrap();
}
}
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