diff options
author | Astatin <[email protected]> | 2024-11-11 18:16:16 +0900 |
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committer | Astatin <[email protected]> | 2024-11-11 18:16:16 +0900 |
commit | 4e460acd36b3465493f6df8d2387a518b2547913 (patch) | |
tree | 52347bbc75cc117e3d6e578695d59bbb2fdf13ae /TODO | |
parent | d605c2900ae7c62f1937e250a2ae489678d99214 (diff) |
Health persistent across dungeons + initial bunny direction fix
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 26 |
1 files changed, 26 insertions, 0 deletions
@@ -0,0 +1,26 @@ +-> Spawn enemies in far away rooms when less than X enemies on the map. (Maybe despawn some too) + +-> Add special attacks/capacities to the bunny + * Jump x2 (even over an enemy) (attacking or not ?) + * Stronger attack + * Weaker attack on multiple foxes + * Freeze a/multiple fox(es) for X turns + -> All with limited number of uses + +-> Remove some health to the bunny (probably to 10 points, maybe max health growing ?) + +-> Add objects to heal and get back limited use attacks/learn new attacks + +-> Add attacks for the foxes + +-> Add other types of enemies (some stronger and some weaker/fleeing) + +-> Have some enemies drop items + +-> Allow enemy to join your team after beating/with an item/after completing a quest + +-> Get a safe place (not procedurally generated) with friends where we can get quests and choose to explore dungeons + +-> Find a way to control the difficulty level so its easier at the start and harder at the end. + +-> (For far future, maybe make a story) |