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authorAstatin <[email protected]>2024-11-11 18:16:16 +0900
committerAstatin <[email protected]>2024-11-11 18:16:16 +0900
commit4e460acd36b3465493f6df8d2387a518b2547913 (patch)
tree52347bbc75cc117e3d6e578695d59bbb2fdf13ae /TODO
parentd605c2900ae7c62f1937e250a2ae489678d99214 (diff)
Health persistent across dungeons + initial bunny direction fix
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+-> Spawn enemies in far away rooms when less than X enemies on the map. (Maybe despawn some too)
+
+-> Add special attacks/capacities to the bunny
+ * Jump x2 (even over an enemy) (attacking or not ?)
+ * Stronger attack
+ * Weaker attack on multiple foxes
+ * Freeze a/multiple fox(es) for X turns
+ -> All with limited number of uses
+
+-> Remove some health to the bunny (probably to 10 points, maybe max health growing ?)
+
+-> Add objects to heal and get back limited use attacks/learn new attacks
+
+-> Add attacks for the foxes
+
+-> Add other types of enemies (some stronger and some weaker/fleeing)
+
+-> Have some enemies drop items
+
+-> Allow enemy to join your team after beating/with an item/after completing a quest
+
+-> Get a safe place (not procedurally generated) with friends where we can get quests and choose to explore dungeons
+
+-> Find a way to control the difficulty level so its easier at the start and harder at the end.
+
+-> (For far future, maybe make a story)