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authorAstatin <[email protected]>2025-03-13 19:08:09 +0900
committerAstatin <[email protected]>2025-03-13 19:08:09 +0900
commit62701690d1c7b95b639d63d0cb9cd6ebeb9ac876 (patch)
tree833c88d35818c4d63e7d440355254aeb47af2cfd /definitions.gbasm
parentab45947d3fdc9885c497d9fc3dd124c7986f6ea4 (diff)
Adding multi-step dialogue
Diffstat (limited to 'definitions.gbasm')
-rw-r--r--definitions.gbasm7
1 files changed, 6 insertions, 1 deletions
diff --git a/definitions.gbasm b/definitions.gbasm
index 30fc296..154384a 100644
--- a/definitions.gbasm
+++ b/definitions.gbasm
@@ -49,6 +49,7 @@
; bit 1: has a movement ended (objects interaction should be checked, entities should update their positions)
; bit 2: if the prepared block should be updated at the next frame
; bit 3: animation step is going up (?)
+; bit 4: animation step should start to go up on next frame
.DEFINE mem_prepared_block_tile ($c00d)
.DEFINE mem_prepared_block_position_1 ($c00e)
@@ -124,7 +125,11 @@
.DEFINE mem_floor_count ($c03c)
-.DEFINE mem_loop_rng_timer ($c03d)
+.DEFINE mem_loop_frame_timer ($c03d)
+
+.DEFINE mem_dialogue_script_program_counter $c03e ; takes c03e and c03f
+
+.DEFINE mem_entity_being_attacked_low ($c040)
.DEFINE mem_next_free_head_lower_bytes ($c6ff)