aboutsummaryrefslogtreecommitdiff
path: root/definitions.gbasm
AgeCommit message (Expand)Author
47 hoursAdd campsite mapAstatin
7 daysFINALLY FIX DEATH FRAME GLITCH THINGY WOOOOHOOOOOAstatin
7 daysFix OAM display in title screenAstatin
9 daysAdd Game Over music & dialogue box + button press after music end restartsAstatin
2025-08-19Do not close dialogue on start buttonAstatin
2025-08-12Add jump, damage, earcoptr and hop sound effectsAstatin
2025-08-07Add heal sound effect + remove useless tile loadsAstatin
2025-08-06Add click sound effect on menu open, dialogue next & menu arrow movesAstatin
2025-07-12Play music from included vgm fileAstatin
2025-07-01Load tilemap or generation depending on dungeon flagsAstatin
2025-06-18Fix dungeon pointer & prepared tile memory collisionAstatin
2025-06-17loading ldtk tilemaps + adding dungeon structure that can be loaded at runtimeAstatin
2025-06-10Add support for multi bank dataAstatin
2025-06-03Add loading from pregenerated collision mapAstatin
2025-05-13Add bugs and poisonAstatin
2025-05-09Refactoring the animations/directions + entities turn function with macros + ...Astatin
2025-05-06Mouse double movement (but broken with collision stuff)Astatin
2025-04-29Add Load_Dungeon functionAstatin
2025-04-29add earcopter + freeze as learned items + fix collision after item pick upAstatin
2025-04-11Make hop the only default attack and make cats drop healAstatin
2025-04-11Add per entity spawning rateAstatin
2025-04-08Add loading screen with the floor count on dungeon generationAstatin
2025-03-25Separate modes VBlank functionsAstatin
2025-03-18Add generation events to be executed on floor generationAstatin
2025-03-13Change the collision update from frame 5 to 9 for it to happen after basic at...Astatin
2025-03-13Adding multi-step dialogueAstatin
2025-03-11Add invincible friendly bunny you can talk toAstatin
2025-03-07Add floor counter + a lot of little bug fixesAstatin
2025-03-04Fix out of VBlank on dialogue open (most of the time) + object removeAstatin
2025-02-28Fix entity corruption on spawn entity right after entity cancel from collisio...Astatin
2025-02-25Fix initialization and flickering issuesAstatin
2025-02-18Did a bunch of things I honestly don't remember everything but now basic atta...Astatin
2025-02-17update health display on death + change direction with B+arrowsAstatin
2025-02-14Fix bunny position predictions + add a bunch of ToDoAstatin
2025-02-14Fix laser animation + make EP work + add leaf to restore EPAstatin
2025-02-11Updating current focused attack cost + changing the cursor when not enough po...Astatin
2025-02-06Stop changing window lcdc values mid-frame to avoid UBAstatin
2025-02-06Add energy points to the guiAstatin
2025-02-04Add penguins that can freeze the bunny and run away when it's already frozenAstatin
2025-02-04Add mana points for fox on laser useAstatin
2025-01-24Add laser enemy attackAstatin
2025-01-16Move basic enemy attack & walker AI to enemiesattacksAstatin
2025-01-07Add support for multiple enemies loaded (up to 4 loaded at dungeon gen time)Astatin
2024-12-17Respawn enemies in other rooms when less than 5 enemies aliveAstatin
2024-12-12Fix copy dialogue buffer update outside of VBlank (+ add dbg for lcd status a...Astatin
2024-12-12Earcopter damages + blinking animationAstatin
2024-12-09Add freeze status on enemies near bunny when freeze usedAstatin
2024-12-03Add sparkles animation and shadow palette flagAstatin
2024-11-29Add animation displayAstatin
2024-11-18Enter a new mode when deadAstatin