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authorAstatin <[email protected]>2024-09-26 20:17:33 +0900
committerAstatin <astatin@redacted>2024-09-26 20:17:33 +0900
commit6f0a76fccce2bd8cbe74975623b28f0201b2610a (patch)
tree78c971a170c51e8ef922c310afc3f003f802e882 /definitions.gbasm
parent46947d48fe295a0a1a8d243ca6793f59ce3019c1 (diff)
[WIP and completely broken] Reworking the bunny movements & display to decorelate the bunny from moving animation
Diffstat (limited to 'definitions.gbasm')
-rw-r--r--definitions.gbasm1
1 files changed, 1 insertions, 0 deletions
diff --git a/definitions.gbasm b/definitions.gbasm
index ac77344..1ada5a8 100644
--- a/definitions.gbasm
+++ b/definitions.gbasm
@@ -29,6 +29,7 @@
; bit 0: if the object should be reloaded (scroll or first load)
; bit 1: has a movement ended (objects interaction should be checked, entities should update their positions)
; bit 2: if the prepared block should be updated at the next frame
+; bit 3: animation step is going up (?)
.DEFINE mem_prepared_block_tile ($c00d)
.DEFINE mem_prepared_block_position_1 ($c00e)