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author | Astatin <[email protected]> | 2025-06-03 14:51:59 +0200 |
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committer | Astatin <[email protected]> | 2025-06-03 14:51:59 +0200 |
commit | eca91612b60b5379f9e8d6ce6f51366db54aacc3 (patch) | |
tree | c5fad4dc000a5430958fa8b354f69b3ba6628fe6 /definitions.gbasm | |
parent | f3a70613f78023c25d9a075231cb55639a75ee99 (diff) |
Add loading from pregenerated collision map
Diffstat (limited to 'definitions.gbasm')
-rw-r--r-- | definitions.gbasm | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/definitions.gbasm b/definitions.gbasm index c4ae844..b9e3c68 100644 --- a/definitions.gbasm +++ b/definitions.gbasm @@ -16,6 +16,8 @@ .DEFINE VRAM_start $8000 .DEFINE OAM_start $FE00 +.DEFINE VRAM_tilemap_1 $9800 + .DEFINE dungeon_generation_step $20 .DEFINE intial_duplication_probablity $01 @@ -49,7 +51,7 @@ .DEFINE mem_rng_state_2 ($c00b) ; 2 bytes .DEFINE mem_map_loading_flags ($c00c) -; bit 0: if the object should be reloaded (scroll or first load) +; bit 0: scroll or first load (object loading and load map) ; bit 1: has a movement ended (objects interaction should be checked, entities should update their positions) ; bit 2: if the prepared block should be updated at the next frame ; bit 3: animation step is going up (?) |