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authorAstatin <[email protected]>2025-06-03 14:51:59 +0200
committerAstatin <[email protected]>2025-06-03 14:51:59 +0200
commiteca91612b60b5379f9e8d6ce6f51366db54aacc3 (patch)
treec5fad4dc000a5430958fa8b354f69b3ba6628fe6 /definitions.gbasm
parentf3a70613f78023c25d9a075231cb55639a75ee99 (diff)
Add loading from pregenerated collision map
Diffstat (limited to 'definitions.gbasm')
-rw-r--r--definitions.gbasm4
1 files changed, 3 insertions, 1 deletions
diff --git a/definitions.gbasm b/definitions.gbasm
index c4ae844..b9e3c68 100644
--- a/definitions.gbasm
+++ b/definitions.gbasm
@@ -16,6 +16,8 @@
.DEFINE VRAM_start $8000
.DEFINE OAM_start $FE00
+.DEFINE VRAM_tilemap_1 $9800
+
.DEFINE dungeon_generation_step $20
.DEFINE intial_duplication_probablity $01
@@ -49,7 +51,7 @@
.DEFINE mem_rng_state_2 ($c00b) ; 2 bytes
.DEFINE mem_map_loading_flags ($c00c)
-; bit 0: if the object should be reloaded (scroll or first load)
+; bit 0: scroll or first load (object loading and load map)
; bit 1: has a movement ended (objects interaction should be checked, entities should update their positions)
; bit 2: if the prepared block should be updated at the next frame
; bit 3: animation step is going up (?)