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authorAstatin <[email protected]>2025-08-12 13:17:58 +0200
committerAstatin <[email protected]>2025-08-12 13:17:58 +0200
commitc70b3cb2cab64d550a585dcfbc166bf30c0ea955 (patch)
treeef41d8f22129ab84e112bc7e78a6ce3ceb97dc83 /enemiesattacks
parent41b5858e855c68e01bf388e54abd82661e846585 (diff)
Add jump, damage, earcoptr and hop sound effects
Diffstat (limited to 'enemiesattacks')
-rw-r--r--enemiesattacks/basic.gbasm1
-rw-r--r--enemiesattacks/laser.gbasm2
2 files changed, 3 insertions, 0 deletions
diff --git a/enemiesattacks/basic.gbasm b/enemiesattacks/basic.gbasm
index 984029c..6887fb0 100644
--- a/enemiesattacks/basic.gbasm
+++ b/enemiesattacks/basic.gbasm
@@ -66,6 +66,7 @@ Basic_Enemy_Attack: ; Direction to face in E. Result in BC (XY), Direction in D
LD A, $1f
SUB B
LD $mem_blinking_animation_counter, A
+ .SET_SOUND_EFFECT =_sound_effect_Damage
POP BC
RET
diff --git a/enemiesattacks/laser.gbasm b/enemiesattacks/laser.gbasm
index 18ce73e..da2bc51 100644
--- a/enemiesattacks/laser.gbasm
+++ b/enemiesattacks/laser.gbasm
@@ -144,6 +144,8 @@ Apply_Prepared_Laser_Enemy_Attack: ; Entity (whatever alignment) in HL Direction
LD D, $10
CALL =Try_Launch_Animation
+ .SET_SOUND_EFFECT =_sound_effect_Laser
+
LD A, $enum_animation_wait_mode
LD $mem_requested_mode, A
LD $mem_current_mode, A