diff options
author | Astatin <[email protected]> | 2024-12-03 17:56:58 +0900 |
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committer | Astatin <[email protected]> | 2024-12-03 17:56:58 +0900 |
commit | a0cc9155572b22ac1afd4636593f72a18372187b (patch) | |
tree | 22862e0f77a561682e4173d953bfa42580e56b04 /init.gbasm | |
parent | 20422f9a4a180f2c148d93e68930f57379311ca7 (diff) |
Add sparkles animation and shadow palette flag
Diffstat (limited to 'init.gbasm')
-rw-r--r-- | init.gbasm | 11 |
1 files changed, 7 insertions, 4 deletions
@@ -17,7 +17,7 @@ Nintendo_Logo: ; The Nintendo logo must be stored in bytes 0x104-133 .DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D .DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99 .DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E - + .PADTO 0x0134 Checksum: ; The bytes 0x134-0x14d need to add up to 0xe7 (= 0xff - 0x19) .DB $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 @@ -54,12 +54,15 @@ Empty_VRAM: ; (Clear screen) ; BG Palette LD A, $e4 LD $reg_bg_palette, A - LD $reg_obj1_palette, A - + ; OBJ0 Palette LD A, $d3 ; $e4 LD $reg_obj0_palette, A - + + ; OBJ1 Palette (frozen, shadow) + LD A, $ab + LD $reg_obj1_palette, A + Initialize_Window_GUI: LD HL, $9c20 Initialize_Window_GUI.top_bar_loop: |