diff options
author | Astatin <[email protected]> | 2025-04-29 16:36:16 +0200 |
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committer | Astatin <[email protected]> | 2025-04-29 16:36:16 +0200 |
commit | be355c4525dfdd579a1821743d450cb8582407ef (patch) | |
tree | ef9884be82528a3ee742f9a931f01506a54d5d11 /modes | |
parent | c7d3a2929e9ed719b342e92a54d292d57ee105d2 (diff) |
It's broken but I wanted to make the spawning rate vary by floor
Diffstat (limited to 'modes')
-rw-r--r-- | modes/dungeongeneration.gbasm | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/modes/dungeongeneration.gbasm b/modes/dungeongeneration.gbasm index 20d3036..b35cdc8 100644 --- a/modes/dungeongeneration.gbasm +++ b/modes/dungeongeneration.gbasm @@ -33,7 +33,7 @@ New_Dungeon: LD $mem_display_flag, A LD HL, =Dungeon - CALL =Load_Dungeon + CALL =Load_Dungeon_Txt LD A, $f4 LD ($9ecb), A @@ -50,15 +50,9 @@ New_Dungeon: CALL =Reset_Map - LD HL, $mem_loaded_enemies_indices - LD A, $02 - LD (HL+), A - LD (HL+), A - LD A, $00 - LD (HL+), A - LD A, $03 - LD (HL+), A - CALL =Update_Enemies_Spawning_Pattern + + LD HL, =Dungeon + CALL =Load_Dungeon_Spawn_patterns LD A, $06 LD $mem_loaded_special_entity_index, A |