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-rw-r--r--definitions.gbasm4
1 files changed, 3 insertions, 1 deletions
diff --git a/definitions.gbasm b/definitions.gbasm
index b41c44c..2a3dc91 100644
--- a/definitions.gbasm
+++ b/definitions.gbasm
@@ -27,7 +27,8 @@
.DEFINE mem_button_direction ($c002)
.DEFINE mem_button_action ($c003)
.DEFINE mem_moving_animation_step ($c004)
-; frame 0: movement can be initiated when with button actions
+; frame 0: movement can be initiated when with button actions/most turn enemies AI are computed here
+; frame 1: dead mode applied if animation_step going up (with the bzero/memcpy for dialogue text)
; frame 2: applying bunny attack damages
; frame 3: checking entities health and death if 0
; frame 4: new entity spawn
@@ -182,6 +183,7 @@
; bit 3 = 1 => sound effect playing on channel 3 (music should not use it)
; bit 4 = 1 => sound effect playing on channel 4 (music should not use it)
; bit 5 = 1 => $mem_sound_effect_frame_count is going down
+; bit 6 = 1 => Start_Music call is requested
.DEFINE mem_sound_effect_frame_count ($c077)