Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-11-29 | Add animation display | Astatin | |
2024-11-18 | Enter a new mode when dead | Astatin | |
2024-11-18 | Check collisions on hop and cancel if collision | Astatin | |
2024-11-15 | Fix the hop map loading + animation entity + object loading | Astatin | |
2024-11-14 | [WIP] Adding hop attack (still need to enable back the normal map loading, ↵ | Astatin | |
there seem to be an off by one error on the entity while hopping in a positive direction, still need to split the loading in multiple frame to not go out of VBlank) | |||
2024-10-29 | Bunny can be attacked and deadge | Astatin | |
2024-10-22 | Add white window at the top for future health bar | Astatin | |
2024-10-15 | Increase size of entities array | Astatin | |
2024-10-01 | Fix bunny display and add attack animation | Astatin | |
2024-09-26 | [WIP and completely broken] Reworking the bunny movements & display to ↵ | Astatin | |
decorelate the bunny from moving animation | |||
2024-09-19 | Read action buttons and set it in the entity direction highest nibble | Astatin | |