aboutsummaryrefslogtreecommitdiff
path: root/entity/display.gbasm
AgeCommit message (Collapse)Author
2025-05-09Refactoring the animations/directions + entities turn function with macros + ↵Astatin
finishing froge
2025-05-09Refactor viewport to not need Fix_Bunny_Screen anymore and "fix" it before ↵Astatin
every frame
2025-05-07I was adding the frog and then broke everything to fix the viewport thingyAstatin
2025-05-06Mouse double movement (but broken with collision stuff)Astatin
2025-02-25Fix initialization and flickering issuesAstatin
2025-02-18Did a bunch of things I honestly don't remember everything but now basic ↵Astatin
attack is broken
2025-02-06Add energy points to the guiAstatin
2025-01-10Use new relative label thingyAstatin
2024-12-12Earcopter damages + blinking animationAstatin
2024-12-03Add sparkles animation and shadow palette flagAstatin
2024-11-29Add animation displayAstatin
2024-11-18Enter a new mode when deadAstatin
2024-11-18Check collisions on hop and cancel if collisionAstatin
2024-11-15Fix the hop map loading + animation entity + object loadingAstatin
2024-11-14[WIP] Adding hop attack (still need to enable back the normal map loading, ↵Astatin
there seem to be an off by one error on the entity while hopping in a positive direction, still need to split the loading in multiple frame to not go out of VBlank)
2024-10-29Bunny can be attacked and deadgeAstatin
2024-10-22Add white window at the top for future health barAstatin
2024-10-15Increase size of entities arrayAstatin
2024-10-01Fix bunny display and add attack animationAstatin
2024-09-26[WIP and completely broken] Reworking the bunny movements & display to ↵Astatin
decorelate the bunny from moving animation
2024-09-19Read action buttons and set it in the entity direction highest nibbleAstatin