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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
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init.gbasm
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Author
33 hours
Add static human at campsite
HEAD
latest
main
Astatin
10 days
Fix health not updated on death, fix penguin freeze not working on bunny blin...
Astatin
2025-07-01
Make dungeon flag skip floor count, disable top bar & disable attack menu
Astatin
2025-06-10
Add support for multi bank data
Astatin
2025-06-03
Add loading from pregenerated collision map
Astatin
2025-05-09
Refactoring the animations/directions + entities turn function with macros + ...
Astatin
2025-05-09
Refactor viewport to not need Fix_Bunny_Screen anymore and "fix" it before ev...
Astatin
2025-05-07
I was adding the frog and then broke everything to fix the viewport thingy
Astatin
2025-05-02
Make stairs avoid bunny room
Astatin
2025-04-29
It's broken but I wanted to make the spawning rate vary by floor
Astatin
2025-04-29
add earcopter + freeze as learned items + fix collision after item pick up
Astatin
2025-04-11
Add per entity spawning rate
Astatin
2025-03-19
Fix infinite loop on respawn enemy
Astatin
2025-03-18
Fix RET instead of RETI from interrupt
Astatin
2025-03-18
Add generation events to be executed on floor generation
Astatin
2025-03-13
Adding multi-step dialogue
Astatin
2025-03-11
Add invincible friendly bunny you can talk to
Astatin
2025-03-07
Add floor counter + a lot of little bug fixes
Astatin
2025-02-28
Fix entity corruption on spawn entity right after entity cancel from collisio...
Astatin
2025-02-27
Fix entities and objects spawning on top of each other
Astatin
2025-02-11
Updating current focused attack cost + changing the cursor when not enough po...
Astatin
2025-02-04
Add penguins that can freeze the bunny and run away when it's already frozen
Astatin
2025-02-04
Add mana points for fox on laser use
Astatin
2025-01-16
Move basic enemy attack & walker AI to enemiesattacks
Astatin
2025-01-10
Fix first turn collisions + loosing pc on tile loading
Astatin
2025-01-10
Emptying dialogue buffer on close dialogue
Astatin
2025-01-07
Add support for multiple enemies loaded (up to 4 loaded at dungeon gen time)
Astatin
2024-12-24
Draw cat sprite
Astatin
2024-12-17
Respawn enemies in other rooms when less than 5 enemies alive
Astatin
2024-12-10
Unfreeze the foxies
Astatin
2024-11-11
Health persistent across dungeons + initial bunny direction fix
Astatin
2024-11-05
Add a jump table macro
Astatin
2024-11-05
Use jump tables for entities turn AIs + actions on entity interaction
Astatin
2024-11-01
Add dialogue box poggies
Astatin
2024-10-29
Bunny can be attacked and deadge
Astatin
2024-10-29
Bunny can attack foxes
Astatin
2024-10-22
Add white window at the top for future health bar
Astatin
2024-10-15
Increase size of entities array
Astatin
2024-10-10
Fox spawn in random rooms (but the first one randomly got all the same room rip)
Astatin
2024-10-10
Fox not getting stuck on walls when following
Astatin
2024-10-08
Fix foxe's movements
Astatin
2024-09-26
[WIP and completely broken] Reworking the bunny movements & display to decore...
Astatin
2024-09-19
Read action buttons and set it in the entity direction highest nibble
Astatin