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path: root/entity/init.gbasm
AgeCommit message (Expand)Author
2025-01-10Fix first turn collisions + loosing pc on tile loadingAstatin
2025-01-10Emptying dialogue buffer on close dialogueAstatin
2025-01-07Add support for multiple enemies loaded (up to 4 loaded at dungeon gen time)Astatin
2024-12-24Draw cat spriteAstatin
2024-12-17Respawn enemies in other rooms when less than 5 enemies aliveAstatin
2024-12-10Unfreeze the foxiesAstatin
2024-11-11Health persistent across dungeons + initial bunny direction fixAstatin
2024-11-05Add a jump table macroAstatin
2024-11-05Use jump tables for entities turn AIs + actions on entity interactionAstatin
2024-11-01Add dialogue box poggiesAstatin
2024-10-29Bunny can be attacked and deadgeAstatin
2024-10-29Bunny can attack foxesAstatin
2024-10-22Add white window at the top for future health barAstatin
2024-10-15Increase size of entities arrayAstatin
2024-10-10Fox spawn in random rooms (but the first one randomly got all the same room rip)Astatin
2024-10-10Fox not getting stuck on walls when followingAstatin
2024-10-08Fix foxe's movementsAstatin
2024-09-26[WIP and completely broken] Reworking the bunny movements & display to decore...Astatin
2024-09-19Read action buttons and set it in the entity direction highest nibbleAstatin