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AgeCommit message (Expand)Author
2024-10-28Print health on top of the screenAstatin
2024-10-22Add white window at the top for future health barAstatin
2024-10-08Fox following bunny (WIP)Astatin
2024-10-08Fix foxe's movementsAstatin
2024-10-01Fix bunny display and add attack animationAstatin
2024-09-26[WIP and completely broken] Reworking the bunny movements & display to decore...Astatin
2024-09-19Read action buttons and set it in the entity direction highest nibbleAstatin
2024-09-10Entities now have their own behaviour function (including bunny)Astatin
2024-09-10Use DMA OAM transfer to write entities to OAMAstatin
2024-09-10Optimize object displays and preload map scrolling to stay in VBlankAstatin
2024-09-03Rewrite Display_Bunny to be able to display multiple entitiesAstatin
2024-08-31Add tileset generation scriptAstatin
2024-08-29Fix issues related to VBlank wait in sameboy + Add stairs interactionsAstatin
2024-08-27Add objects and spawn bunny & goal in a random roomAstatin
2024-08-15Generate a single tunnel in dungeon generationAstatin
2024-08-15Displaying pre-generated dungeonAstatin
2024-08-14Add RNG + do some tests with is_solidAstatin
2024-08-11Make leaf tiles depend on surrounding tilesAstatin
2024-08-09Turn off screen during initialization to be compatible with sameboyAstatin
2024-08-08Add Is_Solid routineAstatin
2024-08-06Bunny now change direction and F O L I A G EAstatin
2024-08-04Scrolling when bunny goes out of centerAstatin
2024-08-03Initial commitAstatin