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AgeCommit message (Expand)Author
43 hoursChange back main dungeon to morning forestAstatin
47 hoursAdd campsite mapAstatin
9 daysAdd Game Over music & dialogue box + button press after music end restartsAstatin
2025-08-19Do not close dialogue on start buttonAstatin
2025-08-19Add insect bite & frog grab sound effects + disallow 2 sound effects at onceAstatin
2025-08-12Add jump, damage, earcoptr and hop sound effectsAstatin
2025-08-07Add heal sound effect + remove useless tile loadsAstatin
2025-08-07Add menu, next floor, attack cancel/arrow move failed sound effectsAstatin
2025-08-06Add click sound effect on menu open, dialogue next & menu arrow movesAstatin
2025-07-29Add title screenAstatin
2025-07-15Add morning forest music (kind of meh but first attempt okay ?)Astatin
2025-07-12Play music from included vgm fileAstatin
2025-07-01Make dungeon flag skip floor count, disable top bar & disable attack menuAstatin
2025-06-17loading ldtk tilemaps + adding dungeon structure that can be loaded at runtimeAstatin
2025-06-10Add support for multi bank dataAstatin
2025-06-03Add loading from pregenerated collision mapAstatin
2025-05-13Add bugs and poisonAstatin
2025-05-07I was adding the frog and then broke everything to fix the viewport thingyAstatin
2025-05-06Mouse double movement (but broken with collision stuff)Astatin
2025-05-02Make stairs avoid bunny roomAstatin
2025-04-29Add Load_Dungeon functionAstatin
2025-04-29add earcopter + freeze as learned items + fix collision after item pick upAstatin
2025-04-11Make hop the only default attack and make cats drop healAstatin
2025-04-08Fix frame specific and sameboy specific bug with loading screensAstatin
2025-04-08Add loading screen with the floor count on dungeon generationAstatin
2025-03-25Separate modes VBlank functionsAstatin
2025-03-18Fix RET instead of RETI from interruptAstatin
2025-03-18Add generation events to be executed on floor generationAstatin
2025-03-13Adding multi-step dialogueAstatin
2025-03-11Add invincible friendly bunny you can talk toAstatin
2025-03-07Fix random timing based halt locksAstatin
2025-03-07Add automatic recordings of inputsAstatin
2025-03-07Add floor counter + a lot of little bug fixesAstatin
2025-03-07Fix walk on deleted objects + fix out of vblank on dialogue close and object ...Astatin
2025-03-04Fix out of VBlank on dialogue open (most of the time) + object removeAstatin
2025-02-28Fix entity corruption on spawn entity right after entity cancel from collisio...Astatin
2025-02-25Fix initialization and flickering issuesAstatin
2025-02-18Did a bunch of things I honestly don't remember everything but now basic atta...Astatin
2025-02-17update health display on death + change direction with B+arrowsAstatin
2025-02-14Fix laser animation + make EP work + add leaf to restore EPAstatin
2025-02-11Updating current focused attack cost + changing the cursor when not enough po...Astatin
2025-02-06Stop changing window lcdc values mid-frame to avoid UBAstatin
2025-02-06Add energy points to the guiAstatin
2025-02-04Add penguins that can freeze the bunny and run away when it's already frozenAstatin
2025-02-04Add mana points for fox on laser useAstatin
2025-01-24Add laser enemy attackAstatin
2025-01-16Move basic enemy attack & walker AI to enemiesattacksAstatin
2025-01-10Use new relative label thingyAstatin
2025-01-10Fix first turn collisions + loosing pc on tile loadingAstatin
2025-01-10Emptying dialogue buffer on close dialogueAstatin