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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
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Author
25 hours
Add a post assembly script to round up ROM size (fixes ROM banking on some em...
Astatin
43 hours
Add some new tiles to main safe zones + fix
Astatin
47 hours
Add campsite map
Astatin
2025-08-19
Do not close dialogue on start button
Astatin
2025-08-19
Add insect bite & frog grab sound effects + disallow 2 sound effects at once
Astatin
2025-08-07
Add heal sound effect + remove useless tile loads
Astatin
2025-08-07
Add menu, next floor, attack cancel/arrow move failed sound effects
Astatin
2025-07-01
Make dungeon flag skip floor count, disable top bar & disable attack menu
Astatin
2025-07-01
Load tilemap or generation depending on dungeon flags
Astatin
2025-06-17
loading ldtk tilemaps + adding dungeon structure that can be loaded at runtime
Astatin
2025-06-10
Add support for multi bank data
Astatin
2025-06-06
Divide by 4 the size of tree tiledata
Astatin
2025-06-03
Add loading from pregenerated collision map
Astatin
2025-05-20
Fix object not deleted when dialogue open on specific frame
Astatin
2025-05-17
Found some new bugs
Astatin
2025-05-15
Fix some bugs owl found
Astatin
2025-05-13
Add bugs and poison
Astatin
2025-05-09
Refactoring the animations/directions + entities turn function with macros + ...
Astatin
2025-05-09
Refactor viewport to not need Fix_Bunny_Screen anymore and "fix" it before ev...
Astatin
2025-05-07
I was adding the frog and then broke everything to fix the viewport thingy
Astatin
2025-05-07
Fix mouses movements
Astatin
2025-05-06
Mouse double movement (but broken with collision stuff)
Astatin
2025-05-06
Stop animation step when dialog go up
Astatin
2025-05-02
Make stairs avoid bunny room
Astatin
2025-05-02
Fix fimshes and give them a placeholder items to drop
Astatin
2025-04-29
Fixing spawning pattern array lookup element size
Astatin
2025-04-29
It's broken but I wanted to make the spawning rate vary by floor
Astatin
2025-04-29
Add Load_Dungeon function
Astatin
2025-04-29
add earcopter + freeze as learned items + fix collision after item pick up
Astatin
2025-04-11
Make hop the only default attack and make cats drop heal
Astatin
2025-04-08
Add loading screen with the floor count on dungeon generation
Astatin
2025-03-18
Fix RET instead of RETI from interrupt
Astatin
2025-03-18
Add generation events to be executed on floor generation
Astatin
2025-03-07
Add floor counter + a lot of little bug fixes
Astatin
2025-03-07
Fix walk on deleted objects + fix out of vblank on dialogue close and object ...
Astatin
2025-03-04
Fix out of VBlank on dialogue open (most of the time) + object remove
Astatin
2025-02-27
Fix entities and objects spawning on top of each other
Astatin
2025-02-25
Fix initialization and flickering issues
Astatin
2025-02-18
Did a bunch of things I honestly don't remember everything but now basic atta...
Astatin
2025-02-14
Fix bunny position predictions + add a bunch of ToDo
Astatin
2025-02-14
Fix laser animation + make EP work + add leaf to restore EP
Astatin
2025-01-22
Add laser animation and change animation steps to decrement
Astatin
2025-01-16
Move basic enemy attack & walker AI to enemiesattacks
Astatin
2025-01-10
Use new relative label thingy
Astatin
2024-12-18
Spawn a carrot in every level and make sure that it doesn't collide with
Astatin
2024-11-15
Fix the hop map loading + animation entity + object loading
Astatin
2024-11-12
Add attack menu on start
Astatin
2024-11-05
Add a jump table macro
Astatin
2024-11-01
Fix windows display and stairs on sameboy
Astatin
2024-11-01
Add dialogue box poggies
Astatin
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