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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
[email protected]
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loading.gbasm
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2025-06-17
loading ldtk tilemaps + adding dungeon structure that can be loaded at runtime
Astatin
2025-06-06
Divide by 4 the size of tree tiledata
Astatin
2025-06-03
Add loading from pregenerated collision map
Astatin
2025-05-20
Fix object not deleted when dialogue open on specific frame
Astatin
2025-04-08
Add loading screen with the floor count on dungeon generation
Astatin
2025-03-04
Fix out of VBlank on dialogue open (most of the time) + object remove
Astatin
2025-01-16
Move basic enemy attack & walker AI to enemiesattacks
Astatin
2025-01-10
Use new relative label thingy
Astatin
2024-11-12
Add attack menu on start
Astatin
2024-09-17
Add entities collisions
Astatin
2024-09-10
Optimize object displays and preload map scrolling to stay in VBlank
Astatin
2024-09-03
Rewrite Display_Bunny to be able to display multiple entities
Astatin
2024-08-29
Fix issues related to VBlank wait in sameboy + Add stairs interactions
Astatin
2024-08-27
Add objects and spawn bunny & goal in a random room
Astatin
2024-08-15
Generate a single tunnel in dungeon generation
Astatin