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AgeCommit message (Expand)Author
2025-06-17loading ldtk tilemaps + adding dungeon structure that can be loaded at runtimeAstatin
2025-06-06Divide by 4 the size of tree tiledataAstatin
2025-06-03Add loading from pregenerated collision mapAstatin
2025-05-20Fix object not deleted when dialogue open on specific frameAstatin
2025-04-08Add loading screen with the floor count on dungeon generationAstatin
2025-03-04Fix out of VBlank on dialogue open (most of the time) + object removeAstatin
2025-01-16Move basic enemy attack & walker AI to enemiesattacksAstatin
2025-01-10Use new relative label thingyAstatin
2024-11-12Add attack menu on startAstatin
2024-09-17Add entities collisionsAstatin
2024-09-10Optimize object displays and preload map scrolling to stay in VBlankAstatin
2024-09-03Rewrite Display_Bunny to be able to display multiple entitiesAstatin
2024-08-29Fix issues related to VBlank wait in sameboy + Add stairs interactionsAstatin
2024-08-27Add objects and spawn bunny & goal in a random roomAstatin
2024-08-15Generate a single tunnel in dungeon generationAstatin